Batch #10277 by ragnarok-clanker: forced by an admin (17 lower score(s), 63 changed function(s)); checked with 414 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelNode.h, Source/Contents/Models/ModelRendering.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldOcclusion.h, Source/Contents/World/WorldTerrainPicking.h, Source/Render/Projection/RendererViewport.h, Source/Render/Projection/RenderProjection.h. Deletes: Source/Render/Projection/RenderProjection.h
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDMODELVIEW_H
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#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDMODELVIEW_H
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#include <cstddef>
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#include <list>
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struct OrientedBounds;
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struct WorldSpatialTree;
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class GroundGeometry;
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struct ModelViewPlanes {
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/* 0010 */ float planes[6][4];
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/* 0070 */ float normals[6][3];
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int ClassifyAxisAligned(const WorldSpatialTree& bounds) const;
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int ClassifyOriented(const OrientedBounds& bounds) const;
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};
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struct WorldViewSpatial {
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WorldViewSpatial();
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~WorldViewSpatial();
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/* 0000 */ std::list<WorldSpatialTree*> inside;
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/* 0008 */ std::list<WorldSpatialTree*> clipped;
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/* 0010 */ ModelViewPlanes planes;
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void Collect(float horizontal, float vertical, const float* matrix, WorldSpatialTree& root);
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void CollectNode(WorldSpatialTree& node, int depth, bool fullyInside);
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(ModelViewPlanes) == 0x00A8);
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static_assert(offsetof(ModelViewPlanes, normals) == 0x0060);
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static_assert(offsetof(WorldViewSpatial, clipped) == 0x0008);
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static_assert(offsetof(WorldViewSpatial, planes) == 0x0010);
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#endif
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extern int g_worldViewDrawn;
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extern int g_visibleMinX;
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extern int g_visibleMinY;
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extern int g_visibleMaxX;
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extern int g_visibleMaxY;
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int ClassifyModelView(const OrientedBounds& bounds, const ModelViewPlanes& planes);
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void DrawWorldModelLeaves(
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std::list<WorldSpatialTree*>& clipped, std::list<WorldSpatialTree*>& inside, const ModelViewPlanes& planes, const float* matrix, unsigned frame, int updates,
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GroundGeometry& ground, int* visibleRectangle
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);
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extern int g_groundOverlayA;
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extern int g_groundOverlayB;
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extern int g_groundOverlaySkip;
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extern int g_groundOverlayC;
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#endif
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