Batch #10262 by ragnarok-clanker: forced by an admin (1 lower score(s), 22 changed function(s)); checked with 170 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundRendering.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldSpatialInitialization.h, Source/Contents/World/WorldSpatialTree.h.
17 lines
516 B
C++
17 lines
516 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALINITIALIZATION_H
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#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALINITIALIZATION_H
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#include <span>
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struct WorldSpatialTree;
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class GroundGeometry;
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class C3dAttr;
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class C3dActor;
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void InitializeWorldSpatial(
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WorldSpatialTree& root, GroundGeometry& ground, C3dAttr& terrain, std::span<C3dActor* const> models, const WorldSpatialTree* serialized
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);
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void PublishWorldModels(WorldSpatialTree& root, C3dActor* const* models, int& published, int& pending);
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#endif
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