rodecomp/Source/Contents/World/WorldSpatialTree.h
ragnarok-clanker eb47976075 Maintenance: [forced, user-approved] Family G rows 82 (GroundLightingContext), 111 (GroundRenderContext), 109 (GroundSpatial): remove
Batch #10262 by ragnarok-clanker: forced by an admin (1 lower score(s), 22 changed function(s)); checked with 170 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundRendering.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldSpatialInitialization.h, Source/Contents/World/WorldSpatialTree.h.
2026-11-03 13:50:06 +00:00

47 lines
1.4 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALTREE_H
#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALTREE_H
#include <cstdint>
#include <vector>
class CFile;
class C3dAttr;
class GroundGeometry;
class C3dActor;
struct WorldSpatialTree {
WorldSpatialTree();
~WorldSpatialTree();
WorldSpatialTree(const WorldSpatialTree&) = delete;
WorldSpatialTree& operator=(const WorldSpatialTree&) = delete;
void Subdivide(int depth);
void ReadBounds(CFile& input, int depth);
void ClearChildren();
void BindTerrain(C3dAttr& resource, int depth);
void BindGround(GroundGeometry& resource, int depth);
void CopyBounds(int depth, const WorldSpatialTree& source);
void RefreshBounds(int depth);
void RefreshModelBounds(int depth);
void InsertModel(C3dActor& model, int depth);
void RemoveModel(C3dActor* model, int depth);
std::vector<C3dActor*>& ModelsAt(float x, float z, int depth);
/* 0000 */ WorldSpatialTree* parent;
/* 0004 */ WorldSpatialTree* children[4];
/* 0014 */ float minimum[3];
/* 0020 */ float maximum[3];
/* 002C */ float center[3];
/* 0038 */ float halfSize[3];
/* 0044 */ int dirty;
/* 0048 */ std::vector<C3dActor*> objects;
/* 0054 */ GroundGeometry* ground;
/* 0058 */ int groundCells[4];
/* 0068 */ C3dAttr* terrain;
/* 006C */ int terrainCells[4];
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(WorldSpatialTree) == 124);
#endif
#endif