Batch #10263 by ragnarok-clanker: forced by an admin (1 lower score(s), 16 changed function(s)); checked with 333 compiled unit(s), including every includer of Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX9/RendererFogDX9.h, Source/Render/RendererDX7.h, Source/Render/DX7/RendererDX7Operations.h, Source/Render/DX7/TextureBindingDX7.h. Deletes: Source/Render/DX7/RendererDX7Operations.h, Source/Render/DX7/TextureBindingDX7.h
204 lines
13 KiB
C++
204 lines
13 KiB
C++
#include "Render/DX7/DeviceOwnerDX7.h"
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#include "Render/RendererDX7.h"
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// OFFSET: 0x0055ED50
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// FUNCTION: fn_02116
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void CRendererDX7::SetTextureMode(int mode) {
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switch (mode) {
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case 0:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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break;
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case 1:
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case 2:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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break;
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case 3:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_ADD);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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break;
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case 4:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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break;
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case 5:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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case 6:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_COMPLEMENT);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_COMPLEMENT);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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case 7:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_ALPHAREPLICATE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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case 8:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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case 9:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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case 10:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_BLENDDIFFUSEALPHA);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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case 11:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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case 12:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_COMPLEMENT);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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case 13:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_ADD);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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case 14:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE2X);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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case 15:
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this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
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this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
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this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADDSIGNED);
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this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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break;
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}
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}
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