rodecomp/Source/Render/DX7/TextureModesDX7.cpp
ragnarok-clanker 643cf8e993 Maintenance: [forced, user-approved] R10a: remove the invented DX7 view structs RendererDX7Operations {owner, device}, QueuedDrawingD
Batch #10263 by ragnarok-clanker: forced by an admin (1 lower score(s), 16 changed function(s)); checked with 333 compiled unit(s), including every includer of Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX9/RendererFogDX9.h, Source/Render/RendererDX7.h, Source/Render/DX7/RendererDX7Operations.h, Source/Render/DX7/TextureBindingDX7.h.
Deletes: Source/Render/DX7/RendererDX7Operations.h, Source/Render/DX7/TextureBindingDX7.h
2026-11-03 14:00:14 +00:00

204 lines
13 KiB
C++

#include "Render/DX7/DeviceOwnerDX7.h"
#include "Render/RendererDX7.h"
// OFFSET: 0x0055ED50
// FUNCTION: fn_02116
void CRendererDX7::SetTextureMode(int mode) {
switch (mode) {
case 0:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
break;
case 1:
case 2:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
break;
case 3:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_ADD);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
break;
case 4:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
break;
case 5:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
case 6:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_COMPLEMENT);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_COMPLEMENT);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
case 7:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_ALPHAREPLICATE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
case 8:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
case 9:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
case 10:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_BLENDDIFFUSEALPHA);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
case 11:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
case 12:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE | D3DTA_COMPLEMENT);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
case 13:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_ADD);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
case 14:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE2X);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
case 15:
this->device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
this->device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
this->device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
this->device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
this->device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
this->device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADDSIGNED);
this->device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
this->device->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
this->device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
break;
}
}