Batch #10263 by ragnarok-clanker: forced by an admin (1 lower score(s), 16 changed function(s)); checked with 333 compiled unit(s), including every includer of Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/QueuedDrawingDX7.h, Source/Render/DX9/RendererFogDX9.h, Source/Render/RendererDX7.h, Source/Render/DX7/RendererDX7Operations.h, Source/Render/DX7/TextureBindingDX7.h. Deletes: Source/Render/DX7/RendererDX7Operations.h, Source/Render/DX7/TextureBindingDX7.h
57 lines
2 KiB
C++
57 lines
2 KiB
C++
#include <d3d9.h>
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#include "Render/DX9/D3DX9Runtime.h"
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#include "Render/DX9/DeviceStateDX9.h"
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#include "Render/DX9/RendererFogDX9.h"
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#include "Render/DX9/RendererDX9.h"
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#include "Render/DX9/DeviceOwnerDX9.h"
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#include "Render/DX9/TextureDX9.h"
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#include "Render/TextureQuad.h"
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#include <bit>
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// OFFSET: 0x00567E20
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// FUNCTION: fn_02230
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void RendererFogDX9::Set(int value, const _D3DCAPS9& caps) {
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const int supported = (caps.RasterCaps & D3DPRASTERCAPS_FOGVERTEX) != 0;
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this->dirty = 1;
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this->supported = supported;
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this->enabled = value;
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g_fogRange = 1;
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g_fogVertexMode = D3DFOG_LINEAR;
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}
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// OFFSET: 0x005654D0
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// FUNCTION: fn_02217
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void CRendererDX9::ApplyFog() {
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DeviceStateDX9& state = this->device->state;
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if (this->fog.dirty == 1) {
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const float inverseAspect = 1.0f / this->viewport.aspect;
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const bool supported = (this->device->caps.RasterCaps & D3DPRASTERCAPS_FOGVERTEX) != 0;
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D3DMATRIX identity{};
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identity._11 = identity._22 = identity._33 = identity._44 = 1.0f;
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const float start = g_depthStart * 1490.0f + 10.0f;
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const float end = g_depthEnd * 1490.0f + 10.0f;
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D3DMATRIX projection;
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D3DXMatrixPerspectiveFovLH(&projection, 0.2617994f, inverseAspect, 10.0f, 1500.0f);
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this->nativeDevice->SetTransform(D3DTS_WORLD, &identity);
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this->nativeDevice->SetTransform(D3DTS_PROJECTION, &projection);
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this->nativeDevice->SetTransform(D3DTS_VIEW, &identity);
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state.SetRenderState(D3DRS_FOGCOLOR, g_worldOverlayColor);
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state.SetRenderState(D3DRS_RANGEFOGENABLE, g_fogRange);
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state.SetRenderState(D3DRS_FOGSTART, std::bit_cast<unsigned>(start));
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state.SetRenderState(D3DRS_FOGEND, std::bit_cast<unsigned>(end));
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state.SetRenderState(D3DRS_FOGDENSITY, std::bit_cast<unsigned>(g_fogDensity));
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if (supported) {
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state.SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE);
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state.SetRenderState(D3DRS_FOGVERTEXMODE, g_fogVertexMode);
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} else {
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this->fog.enabled = 0;
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}
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this->fog.dirty = 0;
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}
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state.SetRenderState(D3DRS_FOGENABLE, this->fog.enabled);
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}
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