rodecomp/Source/Render/TextureQuad.h
ragnarok-clanker d4568519de Maintenance: [forced, user-approved] R7b+R7c (resubmit of returned 10244, rebased on 947ce989): remove the invented FogConfiguration,
Batch #10247 by ragnarok-clanker: forced by an admin (3 lower score(s), 26 changed function(s)); checked with 330 compiled unit(s), including every includer of Source/Render/DX7/RendererFogDX7.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/DX9/RendererDX9.h, Source/Render/DX9/RendererDX9Operations.h, Source/Render/DX9/RendererFogDX9.h, Source/Render/DX9/RendererPresentation.h, Source/Render/DeviceContext/DCSurface.h, Source/Render/Projection/RendererViewport.h, Source/Render/RenderAdapter.h, Source/Render/SpriteGeometry.h, Source/Render/TextureQuad.h, Source/Render/FogConfiguration.h.
Deletes: Source/Render/FogConfiguration.h
2026-11-03 12:07:29 +00:00

23 lines
507 B
C++

#ifndef RAGNAROK_SOURCE_RENDER_TEXTUREQUAD_H
#define RAGNAROK_SOURCE_RENDER_TEXTUREQUAD_H
#include <cstdint>
struct TextureRegion {
/* 0000 */ float left;
/* 0004 */ float top;
/* 0008 */ float right;
/* 000C */ float bottom;
};
extern float g_depthStart;
extern float g_depthEnd;
extern std::uint32_t g_worldOverlayColor;
extern std::uint32_t g_fogVertexMode;
extern std::uint32_t g_fogRange;
extern unsigned char g_multitexture;
extern float g_fogDensity;
float RhwToDepth(float rhw);
#endif