Batch #10247 by ragnarok-clanker: forced by an admin (3 lower score(s), 26 changed function(s)); checked with 330 compiled unit(s), including every includer of Source/Render/DX7/RendererFogDX7.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/DX9/RendererDX9.h, Source/Render/DX9/RendererDX9Operations.h, Source/Render/DX9/RendererFogDX9.h, Source/Render/DX9/RendererPresentation.h, Source/Render/DeviceContext/DCSurface.h, Source/Render/Projection/RendererViewport.h, Source/Render/RenderAdapter.h, Source/Render/SpriteGeometry.h, Source/Render/TextureQuad.h, Source/Render/FogConfiguration.h. Deletes: Source/Render/FogConfiguration.h
23 lines
507 B
C++
23 lines
507 B
C++
#ifndef RAGNAROK_SOURCE_RENDER_TEXTUREQUAD_H
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#define RAGNAROK_SOURCE_RENDER_TEXTUREQUAD_H
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#include <cstdint>
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struct TextureRegion {
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/* 0000 */ float left;
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/* 0004 */ float top;
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/* 0008 */ float right;
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/* 000C */ float bottom;
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};
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extern float g_depthStart;
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extern float g_depthEnd;
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extern std::uint32_t g_worldOverlayColor;
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extern std::uint32_t g_fogVertexMode;
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extern std::uint32_t g_fogRange;
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extern unsigned char g_multitexture;
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extern float g_fogDensity;
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float RhwToDepth(float rhw);
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#endif
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