Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#ifndef RAGNAROK_SOURCE_RESOURCE_WORLD_TERRAINRESOURCE_H
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#define RAGNAROK_SOURCE_RESOURCE_WORLD_TERRAINRESOURCE_H
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#include "Contents/Ground/TerrainHeight.h"
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#include "Resource/Resource.h"
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#include <vector>
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class C3dAttr : public CRes {
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public:
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C3dAttr();
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~C3dAttr() override;
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C3dAttr* Create() override;
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bool Load(const char* name) override;
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void Unload() override;
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float Height(float x, float z) const;
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float PlaneHeight(float x, float z) const;
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const TerrainHeightCell* CellAt(int column, int row) const;
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bool Walkable(int column, int row) const;
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std::uint32_t CellType(float x, float z) const;
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void SpatialCell(float x, float z, int& column, int& row) const;
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void HeightBounds(const int* rectangle, float& minimum, float& maximum) const;
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float RayDistance(const float* ray, int column, int row) const;
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/* 0110 */ int width;
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/* 0114 */ int height;
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/* 0118 */ int cellSize;
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private:
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struct Cell : TerrainHeightCell {
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// INLINED
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Cell() noexcept {
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}
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};
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/* 011C */ std::vector<Cell> m_cells;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(C3dAttr) == 0x0128);
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#endif
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#endif
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