Batch #10259 by ragnarok-clanker: forced by an admin (1 lower score(s), 11 changed function(s)); checked with 508 compiled unit(s), including every includer of Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Skills/SkillLevelRegistry.h, Source/Contents/UserData/CharacterLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/CharacterLinkedUserDataMgr.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Contents/Skills/SkillLevelConfig.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/UI/Shortcuts/NormalItemSlotLoad.h. Deletes: Source/Contents/Skills/SkillLevelConfig.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/UI/Shortcuts/NormalItemSlotLoad.h
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
#include "Client/Session.h"
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#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Window/UIWindowMgr.inl"
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#include "UI/Window/UIWindow.h"
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#include <cstring>
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#include <json/value.h>
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// OFFSET: 0x005E65E0
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// FUNCTION: fn_03929
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void CCharacterLinkedUserDataMgr::LoadNormalItemSlots(Json::Value& data) {
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NormalItemSlotWindow& saved = g_windowMgr.m_normalItemSlotWindow;
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bool& itemSlotActive = g_session.ItemSlotActive();
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Json::Value& values = data["NormalItemSlot"];
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if (values.isNull()) {
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return;
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}
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g_session.ClearNormalItemSlots();
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for (auto entry = values.begin(); entry != values.end(); ++entry) {
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Json::Value& value = *entry;
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if (!value.isObject()) {
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continue;
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}
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const int item = value.get("ItemID", 0).asInt();
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const int index = value.get("SlotNum", 0).asInt();
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g_session.m_normalItemSlots[index].itemId = static_cast<std::uint32_t>(item);
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}
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Json::Value& info = data["SlotInfo"];
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if (info.empty()) {
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saved.Reset();
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} else {
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const int x = info.get("SlotX", 0).asInt();
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const int y = info.get("SlotY", 0).asInt();
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const int width = info.get("SlotWidth", 0).asInt();
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const int height = info.get("SlotHeight", 0).asInt();
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const int show = info.get("SlotShow", 1).asInt();
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saved.x = x;
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saved.y = y;
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saved.width = width;
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saved.height = height;
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saved.show = show;
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}
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Json::Value& active = data["ItemSlotActive"];
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itemSlotActive = active.isNull() ? true : active.asBool();
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UIWindow* window = g_windowMgr.LookupWindow(36);
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if (!window) {
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return;
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}
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window->geometry.x = saved.x;
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window->geometry.y = saved.y;
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window->geometry.width = saved.width;
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window->geometry.height = saved.height;
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g_windowMgr.ShowShortcutWindow(saved.show);
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window->SendMsg(nullptr, 34, reinterpret_cast<std::intptr_t>(&saved), 0, 0, 0);
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window->SendMsg(nullptr, 6, itemSlotActive ? 588 : 589, 0, 0, 0);
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}
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