Batch #10274 by ragnarok-clanker: forced by an admin (3 lower score(s), 9 changed function(s)); checked with 348 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Session.h, Source/UI/Shortcuts/ShortcutCooldowns.h.
182 lines
5.8 KiB
C++
182 lines
5.8 KiB
C++
#include "Client/Session.h"
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#include "Render/Text/TextContext.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "UI/Shop/ItemDrawing.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/UserData/NormalItemSlots.h"
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#include "UI/Shortcuts/ShortcutCooldowns.h"
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#include "UI/Shortcuts/ShortcutGrid.h"
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#include "UI/Shortcuts/UIShortCutWnd.h"
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#include "UI/Cooldowns/CooldownOwner.h"
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#include "UI/Window/UIWindow.h"
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#include <cstdio>
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#include <cstring>
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namespace {
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constexpr char prefix[] = "유저인터페이스";
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// INLINED
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CBitmapRes* Load(ResourceMgr& resources, const char* tail) {
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char path[200];
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std::sprintf(path, "%s%s", prefix, tail);
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return static_cast<CBitmapRes*>(resources.Load(path));
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}
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// INLINED
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void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) {
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window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent);
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}
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// INLINED
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void Count(UIWindow& window, int right, int y, int value) {
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char text[16];
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std::sprintf(text, "%d", value);
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window.DrawRightOutlinedText(right, y, text, 0, 0, 0xFFFFFF, 0, 11, 0);
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}
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}
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// OFFSET: 0x00A86200
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// FUNCTION: fn_17019
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void UIWindow::DrawRightOutlinedText(
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int right, int y, const char* text, int bytes, std::uint32_t color, std::uint32_t outline, int family, int height,
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unsigned char bold
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) {
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if (bytes == 0) {
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bytes = static_cast<int>(std::strlen(text));
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}
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TextContext context(*this->geometry.surface);
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context.SetFont(family, height, bold, 0);
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const int left = right - context.Measure(text, static_cast<int>(std::strlen(text))).cx;
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context.SetColor(outline);
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context.Draw(left - 1, y, text, bytes);
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context.Draw(left + 1, y, text, bytes);
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context.Draw(left, y - 1, text, bytes);
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context.Draw(left, y + 1, text, bytes);
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context.SetColor(color);
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context.Draw(left, y, text, bytes);
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}
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// OFFSET: 0x0092F8E0
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// FUNCTION: fn_12680
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void UIShortCutWnd::Paint() {
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UIWindow& window = *this;
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const ShortcutGrid& grid = this->m_grid;
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const NormalItemSlot* const* slots = this->m_slots;
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const NormalItemSlot* const* itemSlots = this->m_itemSlots;
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ResourceMgr& resources = ResourceMgr::Instance();
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CBitmapRes* frame = Load(resources, "\\Shortcut\\shortcut_frame.bmp");
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for (int row = 0; row < grid.rows; ++row) {
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Bitmap(window, frame, 0, (row * 33), false);
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}
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if (g_session.ItemSlotActive()) {
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Bitmap(window, Load(resources, "\\Shortcut\\shortcut_frame_item.bmp"), 0, grid.rows > 0 ? (grid.rows * 33) : 0, false);
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}
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if (grid.row != -1 && grid.hovered != -1) {
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CBitmapRes* chip = Load(resources, "\\colorchip.bmp");
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std::uint32_t color = 0;
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if (chip) {
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const std::uint32_t pixel = chip->image.width > 10 && chip->image.height > 10 ? chip->image.pixels[10 + 10 * chip->image.width] : 0x00FF0000u;
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color = ((pixel & 255) << 16) | (pixel & 0xFF00) | ((pixel >> 16) & 255);
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}
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window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast<unsigned>(g_session.m_hotkeyPage), 24, 24, color);
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}
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g_session.m_mainCooldownIcons.clear();
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for (int row = 0; row < grid.rows; ++row) {
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const int y = ((row * 33) + 4);
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for (int column = 0; column < 9; ++column) {
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const int index = ((row * 9) + column);
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if (index >= 36) {
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continue;
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}
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const NormalItemSlot& slot = *slots[index];
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if (slot.itemId == 0) {
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continue;
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}
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const int x = 16 + 29 * column;
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if (slot.unknown_0000 != 0) {
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CSkillInfo skill = g_session.LookupSkill(slot.itemId);
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if (!skill.MatchesShortcut(&slot)) {
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continue;
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}
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char path[200];
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std::sprintf(path, "%s\\item\\%s.bmp", prefix, skill.name);
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CBitmapRes* image = static_cast<CBitmapRes*>(resources.Load(path));
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if (!image) {
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image = Load(resources, "\\item\\am_berserkpitcher.bmp");
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}
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g_session.m_mainCooldownIcons.push_back({skill.id, index, x, y});
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Bitmap(window, image, x, y, true);
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int level = slot.unknown_0005;
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if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
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level = skill.level;
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}
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Count(window, x + 27, (y + 17), level);
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} else {
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] == 0) {
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continue;
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}
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DrawItemIcon(window, resources, x, y, item, static_cast<unsigned char>(item.unknown_0060));
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if (item.quantity != 0) {
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Count(window, x + 27, (y + 17), item.quantity);
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}
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if (item.unknown_0088 > 0) {
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char tail[96];
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std::sprintf(tail, "\\grade_enchant\\grade_icon%d.bmp", item.unknown_0088);
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Bitmap(window, Load(resources, tail), x, (y + 12), true);
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}
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}
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}
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}
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if (g_session.ItemSlotActive()) {
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const int y = ((grid.rows * 33) + 4);
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for (int column = 0; column < 9; ++column) {
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const NormalItemSlot& slot = *itemSlots[column];
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if (slot.itemId == 0) {
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continue;
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}
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] == 0) {
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continue;
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}
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const int x = 16 + 29 * column;
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DrawItemIcon(window, resources, x, y, item, static_cast<unsigned char>(item.unknown_0060));
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if (item.quantity != 0) {
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Count(window, x + 27, (y + 17), item.quantity);
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}
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}
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}
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for (int row = 0; row < grid.rows; ++row) {
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char text[24];
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std::sprintf(text, "%d", (row + 1));
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window.DrawTextAt(6, ((row * 33) + 13), text, 0, 0, 11, 0x2F4A4A, 0, 0);
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}
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PaintMainCooldowns(g_session.m_requestTimers, g_session.m_mainCooldownIcons, grid.rows, window.geometry.x, window.geometry.y, g_cooldownOwner->Drawing());
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}
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