Batch #10240 by ragnarok-clanker: forced by an admin (6 lower score(s), 20 changed function(s)); checked with 240 compiled unit(s), including every includer of Source/Client/Session.h, Source/UI/Cooldowns/CooldownDrawing.h, Source/UI/Cooldowns/CooldownState.h, Source/UI/Shortcuts/ShortcutCooldowns.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Shortcuts/ShortcutControlEvents.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutDrop.h, Source/UI/Shortcuts/ShortcutLayout.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/SkillDetailClose.h. Deletes: Source/UI/Shortcuts/ShortcutControlEvents.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutDrop.h, Source/UI/Shortcuts/ShortcutLayout.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/SkillDetailClose.h
119 lines
3.5 KiB
C++
119 lines
3.5 KiB
C++
#include "Client/Session.h"
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#include "Contents/Hotkeys/HotkeyInfo.h"
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#include "Contents/MessageTable.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "UI/Shortcuts/UIShortCutWnd.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/UINewSelectCharWnd.h"
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#include "Client/Mode/CMode.h"
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#include <stdio.h>
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namespace {
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// INLINED
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void ScreenPosition(const UIWindow& window, int& x, int& y) {
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x = (x + window.geometry.x);
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y = (y + window.geometry.y);
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for (const UIWindow* node = window.parent; node; node = node->parent) {
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x = (x + node->geometry.x);
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y = (y + node->geometry.y);
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}
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}
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}
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// OFFSET: 0x00932050
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// FUNCTION: fn_12711
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void UIShortCutWnd::Slot28(int x, int y) {
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UIWindow& window = *this;
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ShortcutGrid& grid = this->m_grid;
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const bool itemSlotActive = g_session.ItemSlotActive();
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const int column = grid.HitTest(x, y, itemSlotActive, g_session.m_hotkeyPage);
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if (column != grid.hovered) {
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grid.hovered = column;
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window.Invalidate();
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}
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if (grid.hovered == -1 || grid.row == -1) {
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return;
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}
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const int index = (grid.hovered + 9 * grid.row);
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int tooltipX = 29 * ((x - 15) / 29) + 15;
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int tooltipY = -17;
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if (9 * grid.rows <= index) {
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if (!itemSlotActive) {
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return;
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}
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const NormalItemSlot& slot = *this->m_itemSlots[grid.hovered];
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if (slot.itemId == 0) {
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return;
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}
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] == 0) {
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return;
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}
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const std::string name = item.DisplayName(0);
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char text[4096];
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_snprintf_s(text, sizeof(text), _TRUNCATE, LookupMessage(183), name.c_str(), item.unknown_0000[1]);
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ScreenPosition(window, tooltipX, tooltipY);
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if (g_charViewMode) {
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static_cast<CMode*>(g_charViewMode)->ShowTooltip(text, tooltipX, tooltipY, -1, 0, 1);
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}
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return;
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}
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HotkeyInfo hotkey;
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const int bank = g_session.GetOption(10);
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if (bank == 0) {
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hotkey = GetHotkeyInfo(*g_session.m_hotkeyScript, 0, index);
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} else if (bank == 1) {
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hotkey = GetHotkeyInfo(*g_session.m_hotkeyScript, 3, index);
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}
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std::string shortcut;
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if (!hotkey.description.empty()) {
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shortcut = std::move(hotkey.text);
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}
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ScreenPosition(window, tooltipX, tooltipY);
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std::string text;
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const NormalItemSlot& slot = *this->m_slots[index];
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if (slot.itemId == 0) {
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text = shortcut;
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} else if (slot.unknown_0000 != 0) {
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CSkillInfo skill = g_session.LookupSkill(slot.itemId);
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if (!skill.MatchesShortcut(&slot)) {
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text = shortcut;
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} else {
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int level = slot.unknown_0005;
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if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
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level = skill.level;
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}
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const int sp = skill.UseSpAmount(*g_session.m_hotkeyScript, level);
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const int ap = skill.UseApAmount(*g_session.m_hotkeyScript, level);
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text = SkillTooltip(shortcut.c_str(), skill.DisplayName(*g_session.m_hotkeyScript), level, sp, ap, SkillUsesPercentSp(static_cast<int>(skill.id)));
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}
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} else {
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ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] == 0) {
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text = shortcut;
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} else {
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const std::string name = item.DisplayName(0);
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char formatted[4096];
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_snprintf_s(formatted, sizeof(formatted), _TRUNCATE, LookupMessage(184), shortcut.c_str(), name.c_str(), item.unknown_0000[1]);
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text = formatted;
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}
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}
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static_cast<CMode*>(g_charViewMode)->ShowTooltip(text.c_str(), tooltipX, tooltipY, -1, 0, 1);
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}
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