rodecomp/Source/UI/Shortcuts/ShortcutTooltip.cpp
ragnarok-clanker 6cb0bdedfe Maintenance: [forced, user-approved] Family G20: remove ShortcutWindowContext and its children (ShortcutPainting fields except agent
Batch #10240 by ragnarok-clanker: forced by an admin (6 lower score(s), 20 changed function(s)); checked with 240 compiled unit(s), including every includer of Source/Client/Session.h, Source/UI/Cooldowns/CooldownDrawing.h, Source/UI/Cooldowns/CooldownState.h, Source/UI/Shortcuts/ShortcutCooldowns.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Shortcuts/ShortcutControlEvents.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutDrop.h, Source/UI/Shortcuts/ShortcutLayout.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/SkillDetailClose.h.
Deletes: Source/UI/Shortcuts/ShortcutControlEvents.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutDrop.h, Source/UI/Shortcuts/ShortcutLayout.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/SkillDetailClose.h
2026-11-03 11:19:07 +00:00

119 lines
3.5 KiB
C++

#include "Client/Session.h"
#include "Contents/Hotkeys/HotkeyInfo.h"
#include "Contents/MessageTable.h"
#include "Contents/Skills/ClientSkills.h"
#include "UI/Shortcuts/UIShortCutWnd.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UINewSelectCharWnd.h"
#include "Client/Mode/CMode.h"
#include <stdio.h>
namespace {
// INLINED
void ScreenPosition(const UIWindow& window, int& x, int& y) {
x = (x + window.geometry.x);
y = (y + window.geometry.y);
for (const UIWindow* node = window.parent; node; node = node->parent) {
x = (x + node->geometry.x);
y = (y + node->geometry.y);
}
}
}
// OFFSET: 0x00932050
// FUNCTION: fn_12711
void UIShortCutWnd::Slot28(int x, int y) {
UIWindow& window = *this;
ShortcutGrid& grid = this->m_grid;
const bool itemSlotActive = g_session.ItemSlotActive();
const int column = grid.HitTest(x, y, itemSlotActive, g_session.m_hotkeyPage);
if (column != grid.hovered) {
grid.hovered = column;
window.Invalidate();
}
if (grid.hovered == -1 || grid.row == -1) {
return;
}
const int index = (grid.hovered + 9 * grid.row);
int tooltipX = 29 * ((x - 15) / 29) + 15;
int tooltipY = -17;
if (9 * grid.rows <= index) {
if (!itemSlotActive) {
return;
}
const NormalItemSlot& slot = *this->m_itemSlots[grid.hovered];
if (slot.itemId == 0) {
return;
}
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] == 0) {
return;
}
const std::string name = item.DisplayName(0);
char text[4096];
_snprintf_s(text, sizeof(text), _TRUNCATE, LookupMessage(183), name.c_str(), item.unknown_0000[1]);
ScreenPosition(window, tooltipX, tooltipY);
if (g_charViewMode) {
static_cast<CMode*>(g_charViewMode)->ShowTooltip(text, tooltipX, tooltipY, -1, 0, 1);
}
return;
}
HotkeyInfo hotkey;
const int bank = g_session.GetOption(10);
if (bank == 0) {
hotkey = GetHotkeyInfo(*g_session.m_hotkeyScript, 0, index);
} else if (bank == 1) {
hotkey = GetHotkeyInfo(*g_session.m_hotkeyScript, 3, index);
}
std::string shortcut;
if (!hotkey.description.empty()) {
shortcut = std::move(hotkey.text);
}
ScreenPosition(window, tooltipX, tooltipY);
std::string text;
const NormalItemSlot& slot = *this->m_slots[index];
if (slot.itemId == 0) {
text = shortcut;
} else if (slot.unknown_0000 != 0) {
CSkillInfo skill = g_session.LookupSkill(slot.itemId);
if (!skill.MatchesShortcut(&slot)) {
text = shortcut;
} else {
int level = slot.unknown_0005;
if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
level = skill.level;
}
const int sp = skill.UseSpAmount(*g_session.m_hotkeyScript, level);
const int ap = skill.UseApAmount(*g_session.m_hotkeyScript, level);
text = SkillTooltip(shortcut.c_str(), skill.DisplayName(*g_session.m_hotkeyScript), level, sp, ap, SkillUsesPercentSp(static_cast<int>(skill.id)));
}
} else {
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] == 0) {
text = shortcut;
} else {
const std::string name = item.DisplayName(0);
char formatted[4096];
_snprintf_s(formatted, sizeof(formatted), _TRUNCATE, LookupMessage(184), shortcut.c_str(), name.c_str(), item.unknown_0000[1]);
text = formatted;
}
}
static_cast<CMode*>(g_charViewMode)->ShowTooltip(text.c_str(), tooltipX, tooltipY, -1, 0, 1);
}