rodecomp/Source/UI/Window/UIRebirthWnd.cpp
ragnarok-clanker 9df2767518 Maintenance: [forced, user-approved] Family F2b (completes F2a #10217): UIWindowContext removed entirely. F2a's notes said the lower-
Batch #10227 by ragnarok-clanker: forced by an admin (12 lower score(s), 91 changed function(s)); checked with 401 compiled unit(s), including every includer of Source/UI/Buttons/UIBasicButton.h, Source/UI/Buttons/UIBitmapButton.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Shortcuts/ShortcutControls.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UITextViewer.h, Source/UI/UIScrollWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/WindowDialogs.h.
2026-11-03 09:28:09 +00:00

75 lines
2.1 KiB
C++

#include "UI/Window/UIRebirthWnd.h"
#include "Client/Mode/ModeMgr.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Window/UIWindowMgr.h"
#include <windows.h>
#include <string>
// OFFSET: 0x00924A60
// FUNCTION: fn_12647
void UIRebirthWnd::Slot15(int width, int height) {
const std::string path = "유저인터페이스\\";
const char* const names[5][5] = {
{"esc_05a", "esc_05b", "esc_05c"},
{"esc_04a", "esc_04b", "esc_04c"},
{"esc_01a", "esc_01b", "esc_01c"},
{"esc_03a", "esc_03b", "esc_03c"},
{"esc_02a", "esc_02b", "esc_02c"},
};
const int ids[5] = {353, 220, 252, 251, 185};
const RECT positions[5] = {{29, 22}, {29, 45}, {29, 68}, {29, 91}, {29, 119}};
for (int index = 0; index < 5; ++index) {
UIBitmapButton* button = new UIBitmapButton();
button->SetBitmap((path + names[index][0] + ".bmp").c_str(), 0, 0);
button->SetBitmap((path + names[index][1] + ".bmp").c_str(), 1, 0);
button->SetBitmap((path + names[index][2] + ".bmp").c_str(), 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(positions[index].left, positions[index].top);
button->SetId(ids[index]);
this->AddChild(button);
}
this->m_message0 = 252;
}
// OFFSET: 0x00938E30
// FUNCTION: fn_12753
int UIRebirthWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
CMode* mode = g_modeMgr.GetGameMode();
if (message != 6) {
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
switch (argument1) {
case 185:
g_windowMgr.CloseWindow(129);
break;
case 220:
mode->SendMsg(25, 0, 0, 0, 0);
g_windowMgr.CloseWindow(129);
break;
case 251:
g_windowMgr.CloseWindow(129);
mode->SendMsg(88, 0, 0, 0, 0);
break;
case 252:
mode->SendMsg(25, 1, 0, 0, 0);
g_windowMgr.CloseWindow(129);
g_windowMgr.CloseWindow(269);
break;
case 353:
mode->SendMsg(250, 0, 0, 0, 0);
g_windowMgr.CloseWindow(129);
break;
}
return 0;
}
// OFFSET: 0x00911950
// FUNCTION: fn_12521
UIRebirthWnd::UIRebirthWnd() : UIFrameWnd(0) {
}