rodecomp/Source/UI/Shortcuts/ShortcutControlEvents.h
ragnarok-clanker 5062bd4572 Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering,
Batch #10214 by ragnarok-clanker: forced by an admin (0 lower score(s), 4 changed function(s)); checked with 17 compiled unit(s), including every includer of Source/Contents/UserData/CharacterConfigLoad.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutControlEvents.h, Source/UI/Shortcuts/ShortcutVisibility.h, Source/UI/Shortcuts/UIShortCutWnd.h.
2026-11-02 23:45:02 +00:00

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C++

#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTCONTROLEVENTS_H
#define RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTCONTROLEVENTS_H
#include "UI/Shortcuts/ShortcutControls.h"
#include "UI/Shortcuts/ShortcutGrid.h"
class UIWindow;
struct ShortcutCooldowns;
struct ShortcutControlEvents {
UIWindow& window;
ShortcutGrid& grid;
ShortcutControls& controls;
ShortcutCooldowns& cooldowns;
bool& itemSlotActive;
void Click(int id);
};
#endif