Batch #10208 by ragnarok-clanker: forced by an admin (10 lower score(s), 42 changed function(s)); checked with 119 compiled unit(s), including every includer of Source/Client/ModeBaseEvents.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Configuration/ServiceConfiguration.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/Party/LoadPartyInfoAsyncWork.h, Source/Contents/Party/PartyJoinResult.h, Source/Contents/Party/RegisterPartyAsyncWork.h, Source/Contents/Party/StopRecruitingAsyncWork.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/Contents/Party/AgencyRequestContext.h. Deletes: Source/Contents/Party/AgencyRequestContext.h
29 lines
682 B
C++
29 lines
682 B
C++
#ifndef RAGNAROK_SOURCE_CLIENT_MODEBASEEVENTS_H
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#define RAGNAROK_SOURCE_CLIENT_MODEBASEEVENTS_H
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#include <cstdint>
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#include <string>
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#include <windows.h>
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class CAsyncWorkMgr;
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class CRenderSystemBase;
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class LuaScript;
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struct EmotionHotkeys;
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struct CharacterConfigSave;
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struct ModeBaseEvents {
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int& transitionRequested;
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std::string& transitionName;
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EmotionHotkeys& emotions;
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LuaScript& script;
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const std::uint32_t& persistenceAccountId;
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CRenderSystemBase*& renderSystem;
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const char* token16;
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CAsyncWorkMgr& work;
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CharacterConfigSave& characterSave;
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HWND& window;
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int Send(int event, const char* text, int argument2, int argument3, int argument4);
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};
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#endif
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