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CGameMode.h
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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CLoginMode.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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CMode.h
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Decompile fn_17833 (CMode::ClearTooltip)
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2026-11-11 12:53:25 +00:00 |
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EntityInit.cpp
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Decompile fn_21275 (CGameMode::BuildActorEntryPacket)
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2026-11-11 14:36:21 +00:00 |
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EquipWindowLook.h
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Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
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2026-11-08 18:16:10 +00:00 |
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GameMode.cpp
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Maintenance: Encrypted strings rewritten as OBFUSCATE_* (Utility/Cipher/Obfuscate.h); unit-local decrypt helpers removed where no cal
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2026-11-12 16:26:02 +00:00 |
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GameModeActorEffects.cpp
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Decompile fn_21289 (CGameMode::RefreshActorJobEffects)
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2026-11-10 12:37:58 +00:00 |
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GameModeEnums.h
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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GameModeEquipWindow.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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GameModeHandlers.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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GameModeItemLists.cpp
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Confirm fn_21831 (CGameMode::ReceiveEquipListPart)
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2026-11-11 12:53:44 +00:00 |
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GameModeMiniMap.cpp
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Confirm fn_11712 (UIBank_NewWnd::TransactionAmount)
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2026-11-12 09:00:06 +00:00 |
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GameModeNames.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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GameModeNotices.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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GameModePackets.cpp
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Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud
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2026-11-12 16:09:04 +00:00 |
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GameModeProtocol.cpp
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Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ...
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2026-11-06 22:57:48 +00:00 |
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GameModeReplay.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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GameModeSounds.cpp
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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LoginMode.cpp
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Decompile 2 functions in Source/Client/Mode/LoginMode.cpp
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2026-11-12 15:46:34 +00:00 |
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LoginModeNotices.cpp
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Maintenance: Encrypted strings rewritten as OBFUSCATE_* (Utility/Cipher/Obfuscate.h); unit-local decrypt helpers removed where no cal
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2026-11-12 16:26:02 +00:00 |
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ModeBaseEvents.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ModeCursor.cpp
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Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
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2026-11-08 16:44:36 +00:00 |
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ModeCursorDrawing.cpp
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Decompile fn_17824 (CMode::DrawCursor)
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2026-11-12 11:24:23 +00:00 |
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ModeDragState.cpp
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Decompile fn_23392 (CSession::SkillDragResource)
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2026-11-12 09:08:57 +00:00 |
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ModeDragState.h
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Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
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2026-11-08 16:44:36 +00:00 |
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ModeEvents.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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ModeFade.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ModeFade.h
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ModeFadeOut.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ModeFadeOut.h
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ModeLifetime.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ModeMessage.h
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Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
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2026-11-08 13:56:42 +00:00 |
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ModeMgr.cpp
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Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
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2026-11-08 12:37:46 +00:00 |
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ModeMgr.h
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Decompile fn_17846 (CModeMgr::Run)
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2026-10-31 01:13:47 +00:00 |
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ModeScreenshot.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ModeScreenshot.h
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ModeTooltip.cpp
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Decompile fn_17834 (CMode::ShowTooltip)
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2026-11-12 02:06:51 +00:00 |
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ModeTransitions.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |