Batch #1066 by ragnarok-clanker: no function's compiled code changes; checked with 70 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Effects/AttachedEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectParticle.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Emblems/GuildEmblemReqBundle.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/Hotkeys/HotkeyInfo.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/InstantVar.h.
28 lines
801 B
C++
28 lines
801 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_HOTKEYS_EMOTIONHOTKEYS_H
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#define RAGNAROK_SOURCE_CONTENTS_HOTKEYS_EMOTIONHOTKEYS_H
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#include <cstddef>
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#include <cstdint>
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#include <json/value.h>
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#include <string>
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#include <vector>
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class CRenderSystemBase;
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struct EmotionHotkeys {
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/* 0FF8 */ std::vector<std::string> current;
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/* 1004 */ std::vector<std::string> saved;
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void Load(Json::Value& data);
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bool HasChanges() const;
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void Save(std::uint32_t accountId, CRenderSystemBase* renderSystem) const;
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bool LoadDefaults(std::uint32_t accountId, bool languagePrefix, int serviceType, std::uint16_t language);
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void Export(Json::Value& data) const;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(EmotionHotkeys) == 24);
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static_assert(offsetof(EmotionHotkeys, saved) == 12);
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#endif
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#endif
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