rodecomp/Source/UI/WindowSprite.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

180 lines
7.4 KiB
C++

#include "Contents/Configuration/ServiceConfiguration.h"
#include "Render/DeviceContext/DCSurface.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Renderer.h"
#include "Render/Textures/SpriteAtlas.h"
#include "Render/Textures/SpritePixels.h"
#include "Render/Textures/Texture.h"
#include "Resource/ResourceMgr.h"
#include "UI/Window/UIWindow.h"
#include "Utility/Math/AffineMatrix.h"
// OFFSET: 0x00A7A0C0
// FUNCTION: fn_16922
void UIWindow::AddSpriteCellOverlay(
int x, int y, int, int, const SpriteRleImage* image, const SpriteFrameCell* cell, float scale, float angle, std::uint32_t color,
const std::uint32_t* palette, float extentScale
) {
x += this->geometry.x;
y += this->geometry.y;
SpriteAtlasRecord record{};
RenderPrimitive* primitive = g_renderer->primitives.Acquire();
float left = static_cast<float>(cell->x) * scale * cell->scaleX;
float right = static_cast<float>((image->doubleWidth + 1) * image->width + cell->x - 1) * scale * cell->scaleX * extentScale;
float top = static_cast<float>(cell->y) * scale * cell->scaleY;
float bottom = static_cast<float>((image->doubleHeight + 1) * image->height - 1 + cell->y) * scale * cell->scaleY * extentScale;
CTexture* texture;
if (cell->imageType == 0) {
texture = g_renderer->atlas.Find(image, palette, record);
if (!texture) {
texture = g_renderer->atlas.Insert(*GetRenderSystemHolder()->system, image, palette, record, g_serviceType, g_resourceReuseDelay);
}
} else {
texture = static_cast<CTexture*>(const_cast<void*>(image->surface));
record.u1 = static_cast<float>(image->width) / static_cast<float>(texture->TextureWidth());
record.v1 = static_cast<float>(image->height) / static_cast<float>(texture->TextureHeight());
}
primitive->texture = texture;
RenderVertex* vertices = primitive->quad;
if (angle != 0.0f) {
const float cosine = ClientCosine(static_cast<int>(angle));
const float sine = ClientSine(static_cast<int>(angle));
const int farX = (image->doubleWidth + 1) * image->width + cell->x;
const float startX = static_cast<float>((cell->mirrored & 1) ? farX : cell->x) * scale + static_cast<float>(x);
const float endX = static_cast<float>((cell->mirrored & 1) ? cell->x : farX) * scale + static_cast<float>(x) + 1.0f;
const float upper = static_cast<float>(cell->y) * scale + static_cast<float>(y);
const float lower = static_cast<float>((image->doubleHeight + 1) * image->height + cell->y) * scale + static_cast<float>(y) + 1.0f;
const float halfWidth = (endX - startX) * 0.5f;
const float halfHeight = (lower - upper) * 0.5f;
const float centerX = startX + halfWidth;
const float centerY = upper + halfHeight;
const float minX = -halfWidth;
const float minY = -halfHeight;
vertices[0].x = minX * cosine - minY * sine + centerX + 0.5f;
vertices[0].y = minY * cosine + minX * sine + centerY + 0.5f;
vertices[1].x = halfWidth * cosine - minY * sine + centerX + 0.5f;
vertices[1].y = minY * cosine + halfWidth * sine + centerY + 0.5f;
vertices[2].x = minX * cosine - halfHeight * sine + centerX + 0.5f;
vertices[2].y = halfHeight * cosine + minX * sine + centerY + 0.5f;
vertices[3].x = halfWidth * cosine - halfHeight * sine + centerX + 0.5f;
vertices[3].y = halfHeight * cosine + halfWidth * sine + centerY + 0.5f;
} else {
if (cell->mirrored & 1) {
const float swap = left;
left = right;
right = swap;
}
left += static_cast<float>(x);
right += static_cast<float>(x);
top += static_cast<float>(y);
bottom += static_cast<float>(y);
vertices[0].x = left + 0.5f;
vertices[0].y = top + 0.5f;
vertices[1].x = right + 0.5f;
vertices[1].y = top + 0.5f;
vertices[2].x = left + 0.5f;
vertices[2].y = bottom + 0.5f;
vertices[3].x = right + 0.5f;
vertices[3].y = bottom + 0.5f;
}
for (RenderVertex& vertex : primitive->quad) {
vertex.z = 0.000001f;
vertex.rhw = 0.999999f;
vertex.diffuse = color;
}
vertices[0].u = record.u0;
vertices[0].v = record.v0;
vertices[1].u = record.u1;
vertices[1].v = record.v0;
vertices[2].u = record.u0;
vertices[2].v = record.v1;
vertices[3].u = record.u1;
vertices[3].v = record.v1;
this->m_overlayPrimitives.push_back(primitive);
}
// OFFSET: 0x00A7A5C0
// FUNCTION: fn_16923
void UIWindow::AddRotatedSpriteCellOverlay(
int x, int y, int width, int height, const SpriteRleImage* image, const SpriteFrameCell* cell, const std::uint32_t* palette
) {
if (!width || !height || !image || !cell || !palette) {
return;
}
for (UIWindow* window = this; window; window = window->parent) {
x += window->geometry.x;
y += window->geometry.y;
}
RenderPrimitive* primitive = g_renderer->primitives.Acquire();
SpriteAtlasRecord record{};
CTexture* texture = static_cast<CTexture*>(const_cast<void*>(image->surface));
if (!texture) {
texture = g_renderer->atlas.Find(image, palette, record);
if (!texture) {
texture = g_renderer->atlas.Insert(*GetRenderSystemHolder()->system, image, palette, record, g_serviceType, g_resourceReuseDelay);
}
} else {
record.u0 = 0.0f;
record.v0 = 0.0f;
record.u1 = static_cast<float>(texture->ImageWidth()) / static_cast<float>(texture->TextureWidth());
record.v1 = static_cast<float>(texture->ImageHeight()) / static_cast<float>(texture->TextureHeight());
}
primitive->texture = texture;
const int left = static_cast<int>(cell->x * static_cast<double>(cell->scaleX) + 1.0);
const int right = static_cast<int>(((static_cast<std::int16_t>(image->doubleWidth) + 1) * image->width + cell->x) * static_cast<double>(cell->scaleX));
const int top = static_cast<int>(cell->y * static_cast<double>(cell->scaleY));
const int startX = (cell->mirrored & 1) ? right : left;
const int endX = (cell->mirrored & 1) ? left : right;
const float halfWidth = static_cast<float>(endX - startX) * 0.5f;
const int bottom =
static_cast<int>(((static_cast<std::int16_t>(image->doubleHeight) + 1) * image->height + cell->y) * static_cast<double>(cell->scaleY) + 1.0);
const float halfHeight = static_cast<float>(bottom - top) * 0.5f;
const float corners[4][2] = {
{-halfWidth, -halfHeight},
{halfWidth, -halfHeight},
{-halfWidth, halfHeight},
{halfWidth, halfHeight},
};
const float centerX = static_cast<float>(x + startX) + halfWidth;
const float centerY = static_cast<float>(y + top) + halfHeight;
const float angle = static_cast<float>(cell->rotation) / 180.0f * 3.141592f;
const unsigned char* rgba = reinterpret_cast<const unsigned char*>(&cell->color);
RenderVertex* vertices = primitive->quad;
for (unsigned int i = 0; i < 4; ++i) {
const float cornerX = corners[i][0];
const float cornerY = corners[i][1];
vertices[i].x = ClientCos(angle) * cornerX - ClientSin(angle) * cornerY + centerX + 0.5f;
vertices[i].y = ClientCos(angle) * cornerY + ClientSin(angle) * cornerX + centerY + 0.5f;
vertices[i].z = 0.000001f;
vertices[i].rhw = 0.999999f;
vertices[i].diffuse = (((((rgba[3] << 8) | rgba[0]) << 8) | rgba[1]) << 8) | rgba[2];
}
vertices[0].u = record.u0;
vertices[0].v = record.v0;
vertices[1].u = record.u1;
vertices[1].v = record.v0;
vertices[2].u = record.u0;
vertices[2].v = record.v1;
vertices[3].u = record.u1;
vertices[3].v = record.v1;
for (UIWindow* window = this->parent; window; window = window->parent) {
if (!window->parent) {
window->m_overlayPrimitives.push_back(primitive);
}
}
}