rodecomp/Source/UI/Window/UIEmblemWnd.cpp
ragnarok-clanker 9136dd8094 Decompile 9 functions in Source/UI/Buttons/UIRadioBtn.cpp, Source/UI/Buttons/UIRadioBtn.h, ...
Batch #4429 by eAthena: 0 byte-identical, 9 confirmed by peer review.

- fn_10915 UIEditCtrlVarId::SendMsg: logic confirmed by peer review
- fn_10916 UIEditCtrl_OldList::SendMsg: logic confirmed by peer review
- fn_10917 UIEmblemWnd::SendMsg: logic confirmed by peer review
- fn_10919 UIRadioBtn::SendMsg: logic confirmed by peer review
- fn_10920 UISlotBitmap::SendMsg: logic confirmed by peer review
- fn_10921 UITab::SendMsg: logic confirmed by peer review
- fn_10923 UIWordDisplayWnd::SendMsg: logic confirmed by peer review
- fn_10935 UIBalloonText::SetFontHeight: logic confirmed by peer review
- fn_10936 UIStaticText::SetFont: logic confirmed by peer review

Peer-reviewed-by: alisonrag, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 03:03:29 +00:00

79 lines
2.7 KiB
C++

#include "Client/Session.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/GuildMgr.h"
#include "Render/Renderer.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/EmblemResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIEmblemWnd.h"
#include <string>
// OFFSET: 0x0085CE40
// FUNCTION: fn_10809
void UIEmblemWnd::Paint() {
this->ClearSurface(0xFFFF00FF);
const bool framed = g_serviceOptions.Get(243) != 0;
if (framed && g_session.GetSceneUnknown004C() && !g_session.WorldUnknown0050()) {
CBitmapRes* frame = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\emblem_frame.bmp")));
if (frame) {
this->DrawBitmap(0, 0, &frame->image, true);
}
}
const std::string name = g_guildMgr->GetEmblemFilename(this->guildId);
CEmblemRes* emblem = static_cast<CEmblemRes*>(ResourceMgr::Instance().Load(name));
if (emblem && g_session.GetSceneUnknown004C() && !g_session.WorldUnknown0050()) {
this->DrawBitmap(framed ? 2 : 0, framed ? 2 : 0, &emblem->gif.image, true);
}
}
// OFFSET: 0x0085FAF0
// FUNCTION: fn_10883
void UIEmblemWnd::Slot19() {
if (g_serviceOptions.Get(243)) {
if (this->geometry.width == 24) {
this->Resize(28, 28);
}
} else if (this->geometry.width == 28) {
this->Resize(24, 24);
}
CRenderObject* actor = g_session.FindGameActor(this->aid);
if (actor) {
const int screenX = actor->render.screenX;
const int screenY = actor->render.screenY;
if (this->screenX != screenX || this->screenX != screenY) {
this->screenY = screenY;
this->screenX = screenX;
const float scale = actor->render.unknown_005C;
const int x = static_cast<int>(screenX - static_cast<float>(g_renderer->viewport.width * 10 / 640) * scale);
const int y = static_cast<int>(screenY - static_cast<float>(g_renderer->viewport.height * 100 / 480) * scale);
this->Move(x, y);
}
} else {
this->Move(-100, -100);
}
const std::string name = g_guildMgr->GetEmblemFilename(this->guildId);
CEmblemRes* emblem = static_cast<CEmblemRes*>(ResourceMgr::Instance().Load(name));
if (emblem && emblem->gif.frameChanged == 1) {
this->Invalidate();
}
}
// OFFSET: 0x00864D60
// FUNCTION: fn_10917
int UIEmblemWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
if (message == 34) {
this->aid = argument1;
this->guildId = argument2;
} else if (message == 60 && this->guildId == static_cast<std::uint32_t>(argument1)) {
this->Invalidate();
}
return 0;
}