rodecomp/Source/UI/Window/UIViewCameraInfoWnd.cpp
ragnarok-clanker 9df2767518 Maintenance: [forced, user-approved] Family F2b (completes F2a #10217): UIWindowContext removed entirely. F2a's notes said the lower-
Batch #10227 by ragnarok-clanker: forced by an admin (12 lower score(s), 91 changed function(s)); checked with 401 compiled unit(s), including every includer of Source/UI/Buttons/UIBasicButton.h, Source/UI/Buttons/UIBitmapButton.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Shortcuts/ShortcutControls.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UITextViewer.h, Source/UI/UIScrollWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIRPImageWnd.h, Source/UI/Window/UIRPImageWnd2.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/WindowDialogs.h.
2026-11-03 09:28:09 +00:00

51 lines
1.5 KiB
C++

#include "UI/Window/UIViewCameraInfoWnd.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/World/World.h"
#include "UI/Buttons/UIButton.h"
#include "Utility/Text/FormatString.h"
#include <string>
// OFFSET: 0x00A78B00
// FUNCTION: fn_16892
UIViewCameraInfoWnd::UIViewCameraInfoWnd() : UIFrameWnd(0) {
}
// OFFSET: 0x00A78C20
// FUNCTION: fn_16894
bool UIViewCameraInfoWnd::Slot08() {
return true;
}
// OFFSET: 0x00A78C30
// FUNCTION: fn_16895
void UIViewCameraInfoWnd::Slot15(int, int) {
}
// OFFSET: 0x00A78C40
// FUNCTION: fn_16896
void UIViewCameraInfoWnd::Paint() {
this->ClearSurface(0xFFFF00FF);
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (!mode || !mode->scene || !mode->scene->player) {
return;
}
this->DrawTextAt(10, 10,
FormatOwnedString("range : %4.3f", mode->camera->camera.distance).c_str(), 0, 0, 12, 0xFF, 1, 0);
this->DrawTextAt(10, 25,
FormatOwnedString("rotation : %4.3f", mode->camera->camera.yaw).c_str(), 0, 0, 12, 0xFF, 1, 0);
this->DrawTextAt(10, 40,
FormatOwnedString("latitude : %4.3f", mode->camera->camera.pitch).c_str(), 0, 0, 12, 0xFF, 1, 0);
}
// OFFSET: 0x00A78DE0
// FUNCTION: fn_16897
int UIViewCameraInfoWnd::SendMsg(
UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4
) {
return UIWindow::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}