Batch #904 by ragnarok-clanker: no function's compiled code changes; checked with 3 compiled unit(s), including every includer of Source/Contents/MessageTable.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemDataMgr.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/Messenger/WhisperBlockMgr.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/CharacterLinkedUserDataMgr.h, Source/Network/TextEncoding.h, Source/Network/Http/CURLMgr.h, Source/Render/Textures/Texture.h, Source/UI/Layout/SnapMgr.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIWindow.h, Source/Utility/Async/NMessageMgr.h.
26 lines
499 B
C++
26 lines
499 B
C++
#ifndef RAGNAROK_SOURCE_UI_WINDOW_FRAMEFOCUS_H
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#define RAGNAROK_SOURCE_UI_WINDOW_FRAMEFOCUS_H
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#include "UI/Window/WindowAncestry.h"
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#include <list>
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class UIWindow;
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class WindowManagerWindows;
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struct FrameFocus {
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std::list<int>& order;
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WindowAncestry*& focused;
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WindowManagerWindows& windows;
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bool IsOrderFixed(int id);
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void RemoveOrder(int id);
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void BringToFront(int id);
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void Set(UIWindow* window);
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void Clear();
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UIWindow* Get() const;
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};
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extern int g_dragWindowId;
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#endif
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