47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#include "Contents/EffectActor.h"
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#include "Contents/EffectPrimitiveState.h"
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#include "Contents/RagEffectState.h"
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#include "Resource/Resource.h"
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#include <cstring>
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// OFFSET: 0x00BF84B0
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// FUNCTION: fn_20007
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// Render-base resources are initialized first by the enclosing object, not duplicated here.
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RagEffectState::RagEffectState()
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: parent(nullptr), unknown_0160(0), unknown_0164(0), id(0), unknown_016C(1), unknown_0170(0), unknown_0174(0),
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unknown_0178(0), offset{}, unknown_018C{}, resource(nullptr), resourceData(nullptr), unknown_119F4(0),
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unknown_11C7C(0), unknown_11C80(0), unknown_11C84(nullptr), unknown_11C88{-1, -1, -1, -1}, forceRender(0), tag(0),
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unknown_11CA0(0) {
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for (unsigned index = 0; index < 20; ++index) {
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auto* record = this->unknown_01AC + index * 80;
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const std::uint32_t zero = 0;
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for (unsigned field = 0; field < 6; ++field) {
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std::memcpy(record + field * 4, &zero, sizeof(zero));
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}
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}
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std::memset(this->unknown_11A7C, 0, sizeof(this->unknown_11A7C));
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// Original constructs the three vertices in each record, then clears the
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// entire array, overriding those initial vertex colors as well.
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std::memset(this->vertices, 0, sizeof(this->vertices));
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}
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// OFFSET: 0x00C0AED0
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// FUNCTION: fn_20015
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RagEffectState::~RagEffectState() {
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for (EffectPrimitiveState* particle : this->related) {
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particle->parent = nullptr;
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}
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this->related.clear();
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if (this->parent) {
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this->parent->state.Attachments().Unlink(this);
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}
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if (this->resource) {
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this->resource->Release();
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}
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}
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