rodecomp/Source/Script/LuaScript.h
2026-10-24 00:35:19 +00:00

37 lines
1,020 B
C++

#ifndef RAGNAROK_SOURCE_SCRIPT_LUASCRIPT_H
#define RAGNAROK_SOURCE_SCRIPT_LUASCRIPT_H
extern "C" {
#include <lua.h>
}
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <list>
#include <string>
// Reconstructed name for the original one-pointer script wrapper. This does not
// claim the unreconstructed application's native-registration initializer.
class LuaScript {
public:
LuaScript();
~LuaScript();
bool Call(std::string function, const char* signature, ...);
bool CallTable(std::string table, std::string function, const char* signature, ...);
bool Execute(const void* bytes, std::size_t size);
int GlobalInteger(const char* name);
std::string GlobalString(const char* name);
bool HasTable(const char* name);
std::list<int> TableKeys(const char* name, int unused);
int TableInteger(std::string table, int keyType, std::intptr_t key);
void Close();
protected:
/* 0000 */ lua_State* m_state;
private:
void Error(const char* caption, const char* format, ...);
};
#endif