55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#include "UI/CooldownOwner.h"
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// OFFSET: 0x00CA64C0
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// FUNCTION: fn_20960
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CooldownOwner::CooldownOwner() : m_initialized(false) {
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this->m_drawing.normal.clear();
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this->m_drawing.reverse.clear();
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this->m_values.clear();
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this->m_initialized = true;
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}
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// OFFSET: 0x00CA60D0
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// FUNCTION: fn_20956
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CooldownOwner::~CooldownOwner() {
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this->m_drawing.normal.clear();
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this->m_drawing.reverse.clear();
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this->m_values.clear();
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}
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// OFFSET: 0x00CA61A0
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// FUNCTION: fn_20957
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void CooldownOwner::Register(unsigned id, std::uint32_t duration, std::uint32_t start, std::uint32_t elapsed) {
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// Original erases the old value (including its edge tree) before creating
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// a new reverse cooldown; replacing only the timer fields retains stale edges.
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this->m_values.erase(id);
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this->m_values.emplace(id, CooldownState(0, 0, 0, duration, start, elapsed, 1));
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}
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// OFFSET: 0x00CA64B0
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// FUNCTION: fn_20959
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void CooldownOwner::ClearReverseCommands() {
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this->m_drawing.reverse.clear();
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}
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CooldownState* CooldownOwner::Find(unsigned id) {
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const auto entry = this->m_values.find(id);
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return entry == this->m_values.end() ? nullptr : &entry->second;
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}
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void CooldownOwner::Erase(unsigned id) {
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this->m_values.erase(id);
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}
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// STATIC: 0x0171DD1C
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// GLOBAL: gl_24487
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CooldownOwner* g_cooldownOwner = nullptr;
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// OFFSET: 0x00CA6610
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// FUNCTION: fn_20961
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void DestroyCooldownOwner() {
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if (g_cooldownOwner) {
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delete g_cooldownOwner;
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g_cooldownOwner = nullptr;
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}
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}
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