92 lines
3.3 KiB
C++
92 lines
3.3 KiB
C++
#include "Render/TextContext.h"
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#include "Resource/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "UI/UIBasicButton.h"
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#include <bit>
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#include <cstring>
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namespace {
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int Add(int left, int right) {
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return std::bit_cast<int>(static_cast<unsigned>(left) + static_cast<unsigned>(right));
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}
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}
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// OFFSET: 0x0084EA20
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UIBasicButton::UIBasicButton(UIWindowContext& windows, UIButtonContext& controls)
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: UIButton(windows, controls), invalidateParent(0) {
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this->geometry.height = 20;
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}
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// OFFSET: 0x00852170
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// FUNCTION: fn_10704
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UIBasicButton::~UIBasicButton() = default;
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// OFFSET: 0x00854240
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// FUNCTION: fn_10747
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bool UIBasicButton::Configure(int width, const char* value) {
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if (!value) {
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return false;
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}
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this->Resize(width, this->geometry.height);
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this->text = value;
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if (width < this->TextWidth(this->m_buttonContext->fonts, this->m_buttonContext->locale, value, 0, 0, 12, 0, 0)) {
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return false;
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}
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this->Invalidate();
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return true;
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}
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// OFFSET: 0x0085B230
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// FUNCTION: fn_10794
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void UIBasicButton::Paint() {
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this->FillRegion(0, 0, this->geometry.width, this->geometry.height, 0xFFFF00FFu);
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const unsigned state = this->m_disabled == 1 ? 3 : this->geometry.unknown_0030;
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if (this->m_disabled == 1 || this->geometry.unknown_0030 <= 2) {
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static constexpr const char* skins[] = {"out", "over", "press", "disable"};
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const std::string prefix =
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std::string("\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\basic_interface\\btn_") + skins[state];
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const auto drawBitmap = [&](const char* suffix, int x) {
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auto* bitmap = static_cast<CBitmapRes*>(this->m_buttonContext->resources.Load((prefix + suffix).c_str()));
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this->DrawBitmap(x, 0, bitmap ? &bitmap->image : nullptr, false);
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};
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drawBitmap("_left.bmp", 0);
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const int count = Add(this->geometry.width, -12) / 6 + 1;
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for (int index = 1, x = 6; index <= count; ++index, x = Add(x, 6)) {
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drawBitmap("_mid.bmp", index == count ? Add(this->geometry.width, -12) : x);
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}
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drawBitmap("_right.bmp", Add(this->geometry.width, -6));
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const int width =
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this->TextWidth(this->m_buttonContext->fonts, this->m_buttonContext->locale, this->text.c_str(), 0, 0, 12, 0, 0);
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int height;
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{
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TextContext context(*this->geometry.surface, this->m_buttonContext->fonts, this->m_buttonContext->locale);
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context.SetFont(0, 12, 0, 0);
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height = context.Measure(this->text.c_str(), static_cast<int>(std::strlen(this->text.c_str()))).cy;
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}
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const int x = Add(this->geometry.width, -width) / 2;
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const int y = Add(this->geometry.height, -height) / 2;
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const bool pressed = state == 2 || state == 3;
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const unsigned shadow = state == 0 ? 0xD7D7D7u : state == 1 ? 0xC7A796u : state == 2 ? 0xFFFFFFu : 0xE2E2E2u;
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this->DrawTextAt(
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this->m_buttonContext->fonts, this->m_buttonContext->locale, Add(x, pressed ? 0 : 1), Add(y, pressed ? 0 : 1),
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this->text.c_str(), 0, 0, 12, shadow, 0, 0
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);
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this->DrawTextAt(
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this->m_buttonContext->fonts, this->m_buttonContext->locale, Add(x, pressed ? 1 : 0), Add(y, pressed ? 1 : 0),
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this->text.c_str(), 0, 0, 12, state == 3 ? 0x6F6F6Fu : 0, 0, 0
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);
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}
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if (this->invalidateParent == 1 && this->parent) {
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static_cast<UIWindow*>(this->parent)->Invalidate();
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}
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}
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