rodecomp/Source/Contents/Actors/GameObject.h
ragnarok-clanker 23368234f4 Decompile fn_20989 (CGameObject::CGameObject)
Batch #12820 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_20989 CGameObject::CGameObject: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 01:18:39 +00:00

26 lines
689 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
#include <cstdint>
class CGameObject {
static std::uint64_t s_nextIdentity;
public:
CGameObject();
virtual ~CGameObject();
virtual bool OnProcess();
virtual void SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m);
virtual void Render(int argument);
virtual int Get8Dir(float angle);
int Get8Dir2(float rot, int flag);
int GetDir(float rot);
/* 0008 */ std::uint64_t identity;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CGameObject) == 16);
#endif
#endif