rodecomp/Source/Render/DX7/RendererPresentationDX7.cpp
ragnarok-clanker c943576018 Decompile fn_02120 (CRendererDX7::DrawFPS)
Batch #12681 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_02120 CRendererDX7::DrawFPS: logic confirmed by peer review

Peer-reviewed-by: Yommy, gordaoprogramas, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-06 04:44:30 +00:00

67 lines
1.8 KiB
C++

#include "Render/DeviceContext/DCSurface.h"
#include "Render/DX7/DeviceOwnerDX7.h"
#include "Render/RendererBackBuffer.h"
#include "Render/RendererDX7.h"
#include "Render/Text/TextContext.h"
#include <cstdio>
#include <cstring>
#include <windows.h>
#include <timeapi.h>
#include <utility>
// OFFSET: 0x0055B000
// FUNCTION: fn_02087
void CRendererDX7::Present(bool wait) {
++this->frame;
const unsigned elapsed = GetTickCount() - this->time;
if (static_cast<float>(elapsed) < 1000.0f) {
++this->samples;
} else {
this->time = GetTickCount();
this->rate = this->samples;
this->samples = 0;
}
if (g_deviceOwnerDX7->RestoreLostSurfaces()) {
return;
}
if (this->LockBackBuffer()) {
this->UnlockBackBuffer();
}
if (g_deviceOwnerDX7->Present(wait) == DDERR_SURFACELOST) {
g_deviceOwnerDX7->MarkSurfacesLost();
}
}
// OFFSET: 0x0055D0F0
// FUNCTION: fn_02096
float CRendererDX7::FrameRate() const {
return static_cast<float>(this->rate);
}
// OFFSET: 0x0055F8F0
// FUNCTION: fn_02120
void CRendererDX7::DrawFPS() {
const unsigned previous = this->time;
const unsigned elapsed = timeGetTime() - previous;
const unsigned count = this->samples;
const float measured = (static_cast<float>(count) * 1000.0f) / static_cast<float>(elapsed);
if (elapsed > 1000 && !(count & 1)) {
this->samples = count >> 1;
this->time = previous + (elapsed >> 1);
}
char text[128];
std::sprintf(text, "%.01f fps", static_cast<double>(measured));
const int x = this->viewport.width - 40;
const int y = this->viewport.height - 14;
CDCSurface drawing(AcquireBackBufferSurface(GetRenderSystemHolder()->system));
TextContext context(drawing);
context.SetFont(0, 12, 0, 0);
SetTextColor(context.Dc(), 0xFFFF);
TextOutA(context.Dc(), x, y, text, static_cast<int>(std::strlen(text)));
}