rodecomp/Source/UI/Dialogs/UIWaitDBSaveWnd.h
ragnarok-clanker 1d5dd3f313 Decompile fn_17446 (UIWaitDBSaveWnd::UIWaitDBSaveWnd)
Batch #12605 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_17446 UIWaitDBSaveWnd::UIWaitDBSaveWnd: logic confirmed by peer review

Peer-reviewed-by: Tanke, aDw, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-06 01:44:04 +00:00

31 lines
768 B
C++

#ifndef RAGNAROK_SOURCE_UI_DIALOGS_UIWAITDBSAVEWND_H
#define RAGNAROK_SOURCE_UI_DIALOGS_UIWAITDBSAVEWND_H
#include "UI/Window/UIWindow.h"
#include <cstdint>
class CActRes;
class CSprRes;
class UIWaitDBSaveWnd : public UIWindow {
public:
UIWaitDBSaveWnd();
UIWaitDBSaveWnd(const char* sprite, const char* action);
void Slot15(int width, int height) override;
void Slot18() override;
void Slot19() override;
void Paint() override;
void Slot27(int x, int y) override;
/* 007C */ int m_animation;
/* 0080 */ int m_frame;
/* 0084 */ unsigned int m_loopLimit;
/* 0088 */ CSprRes* m_sprite;
/* 008C */ CActRes* m_action;
/* 0090 */ std::uint32_t m_startTime;
/* 0094 */ unsigned int m_loop;
/* 0098 */ std::uint32_t m_closeTime;
};
#endif