rodecomp/Source/UI/Emotion/UIEmotionWnd.cpp
ragnarok-clanker c38ae9e4b3 Decompile fn_11649 (UIEmotionWnd::Slot11)
Batch #12674 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_11649 UIEmotionWnd::Slot11: logic confirmed by peer review

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 23:42:39 +00:00

183 lines
5.1 KiB
C++

#include "UI/Emotion/UIEmotionWnd.h"
#include "Client/Session.h"
#include "Contents/CashEmotionMgr.h"
#include "Contents/Hotkeys/EmotionHotkeys.h"
#include "Contents/Hotkeys/HotkeyInfo.h"
#include "Contents/MessageTable.h"
#include "Contents/UserData/AccountLinkedUserDataMgr.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "Render/Text/FontCache.h"
#include "Render/Text/TextContext.h"
#include "Contents/Async/AsyncWorkMgr.h"
#include "Render/DeviceContext/DCSurface.h"
#include "Script/LuaScript.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Edit/UIEditCtrl.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Window/InputFocus.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Text/FormatString.h"
#include <cstdio>
#include <cstring>
UIBitmapButton* UIEmotionWnd::AddCloseButton(const char* tooltip, int width) {
if (width == 0) {
width = this->geometry.width;
}
UIBitmapButton* button = new UIBitmapButton();
button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_off.bmp", 0, 0);
button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 1, 0);
button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(width - 14, 3);
button->SetId(201);
button->SetTooltip(tooltip);
this->AddChild(button);
return button;
}
// OFFSET: 0x008A2980
// FUNCTION: fn_11644
void UIEmotionWnd::Slot15(int, int) {
int y = 23;
auto* emotions = &g_session.m_emotionHotkeys;
for (int i = 0; i < 10; ++i) {
UIEditCtrl2* edit = new UIEditCtrl2();
this->m_edits[i] = edit;
edit->SetSize(270, 16);
edit->Move(83, y - 3);
edit->maximum = 50;
edit->Background(232, 232, 232);
edit->SetText(emotions->current[i].c_str());
this->AddChild(edit);
char buffer[16];
std::sprintf(buffer, "Alt + %d", i + 1);
UIStaticText* label = new UIStaticText();
this->m_labels[i] = label;
label->SetSize(70, 16);
label->Move(20, y);
label->SetText(buffer, 0);
this->AddChild(label);
y += 21;
}
this->m_labels[9]->SetText("Alt + 0", 0);
this->UIFrameWnd::AddCloseButton("Alt+M", 0);
std::string path = "유저인터페이스\\";
this->viewButton = new UIBitmapButton();
this->viewButton->SetBitmap((path + "btn_view" + ".bmp").c_str(), 0, 0);
this->viewButton->SetBitmap((path + "btn_view_a" + ".bmp").c_str(), 1, 0);
this->viewButton->SetBitmap((path + "btn_view_b" + ".bmp").c_str(), 2, 0);
this->viewButton->SetSize(this->viewButton->BitmapWidth(), this->viewButton->BitmapHeight());
this->viewButton->Move(this->geometry.width - 50, this->geometry.height - 25);
this->viewButton->SetId(283);
this->AddChild(this->viewButton);
g_windowMgr.SetFocus(this->m_edits[0]);
this->m_edits[0]->SetCursor(0xff);
for (int i = 0; i < 10; ++i) {
HotkeyInfo info = GetHotkeyInfo(*g_session.m_hotkeyScript, 2, i);
if (!info.description.empty()) {
this->m_labels[i]->SetText(info.text.c_str(), 0);
}
}
}
// OFFSET: 0x008A3000
// FUNCTION: fn_11645
void UIEmotionWnd::Paint() {
int titleHeight = this->UIWindow::DrawTitleBar(true, LookupMessage(574), 0);
this->DrawPanelBackground(titleHeight, 0, "");
this->DrawButtonBar(2, 0, 1);
}
// OFFSET: 0x008A3040
// FUNCTION: fn_11646
void UIEmotionWnd::Slot25(int x, int y) {
if (y < 17) {
UIFrameWnd::Slot25(x, y);
}
}
// OFFSET: 0x008A3060
// FUNCTION: fn_11647
int UIEmotionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
switch (message) {
case 0:
break;
case 6:
switch (argument1) {
case 201:
g_windowMgr.CloseWindow(0x56);
break;
case 283:
if (g_cashEmotionListWnd == nullptr) {
g_windowMgr.EnsureWindow(0x57);
} else {
g_windowMgr.CloseWindow(0x57);
}
break;
}
break;
case 34:
this->m_saved = reinterpret_cast<EmotionWndInfo*>(argument1);
if (!this->m_saved->IsValid()) {
this->m_saved->Reset();
}
this->Move(this->m_saved->x, this->m_saved->y);
break;
default:
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
return 0;
}
// OFFSET: 0x008A3110
// FUNCTION: fn_11648
void UIEmotionWnd::SetMacroText(const char* text, int index) {
if (index == -1) {
UIWindow* hover = g_windowMgr.GetHoverWindow();
for (int i = 0; i < 10; ++i) {
if (hover == this->m_edits[i]) {
index = i;
}
}
if (index == -1) {
return;
}
}
this->m_edits[index]->SetText(text);
}
// OFFSET: 0x008A31E0
// FUNCTION: fn_11649
void UIEmotionWnd::Slot11() {
if (this->m_saved != nullptr) {
this->m_saved->x = this->geometry.x;
this->m_saved->y = this->geometry.y;
this->m_saved->width = this->geometry.width;
this->m_saved->height = this->geometry.height;
}
for (unsigned i = 0; i < 10; ++i) {
std::string value = this->m_edits[i]->Text();
if (!value.empty()) {
g_session.m_emotionHotkeys.current[i] = value;
}
}
g_accountLinkedUserDataMgr->Save();
}