rodecomp/Source/Client/Mode/GameModeItemLists.cpp
ragnarok-clanker 82e734a9ca Confirm fn_21831 (CGameMode::ReceiveEquipListPart)
Batch #16680 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21831 CGameMode::ReceiveEquipListPart: logic confirmed by peer review (already on main)

Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 12:53:44 +00:00

208 lines
6.2 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "UI/Window/WindowId.h"
#include "Contents/Items/InventoryType.h"
#include "Client/Session/Session.h"
#include "Contents/ClientState.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Messenger/ClientMessenger.h"
#include "Contents/Pet/PetEvolutionMgr.h"
#include "UI/Items/UIItemStoreWnd.h"
#include "UI/Window/UIWindowMgr.h"
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <new>
namespace EquipmentProperties {
class CEquipmentPropertiesMgr {
public:
CEquipmentPropertiesMgr();
void AddExpansion(const int& kind, const int& itemId, bool notify);
unsigned char padding_0000[0x1FC];
};
}
namespace {
#pragma pack(push, 1)
struct EquipListOption {
/* 0000 */ std::int16_t id;
/* 0002 */ std::int16_t value;
/* 0004 */ unsigned char param;
};
struct EquipListRecord {
/* 0000 */ std::int16_t index;
/* 0002 */ int itemId;
/* 0006 */ unsigned char type;
/* 0007 */ std::uint32_t location;
/* 000B */ std::uint32_t wearState;
/* 000F */ unsigned char refine;
/* 0010 */ std::uint32_t cards[4];
/* 0020 */ std::uint32_t expireTime;
/* 0024 */ std::uint16_t bindOnEquip;
/* 0026 */ std::uint16_t sprite;
/* 0028 */ unsigned char optionCount;
/* 0029 */ EquipListOption options[5];
/* 0042 */ unsigned char identified : 1;
/* 0042 */ unsigned char damaged : 1;
/* 0042 */ unsigned char etcTab : 1;
};
struct InventoryStartHeader {
/* 0000 */ std::int16_t length;
/* 0002 */ unsigned char listType;
};
#pragma pack(pop)
static_assert(sizeof(EquipListRecord) == 0x43);
// INLINED
__forceinline int CountEquipListOptions(const EquipListOption* options) {
int count = 0;
for (int index = 0; index < 5; ++index) {
if (0 != options[index].id) {
++count;
}
}
return count;
}
// INLINED
__forceinline void FillEquipListItem(ITEM_INFO& item, const EquipListRecord& record, const EquipListOption* options) {
item.identity[0] = record.type;
item.identity[1] = record.index;
item.identity[2] = record.location;
item.identity[3] = record.wearState;
item.quantity = 1;
std::memcpy(item.cards, record.cards, sizeof(record.cards));
item.SetItemId(record.itemId);
item.identified = record.identified;
item.damaged = record.damaged;
item.refiningLevel = record.refine;
item.expireTime = record.expireTime;
item.bindOnEquip = record.bindOnEquip;
item.sprite = record.sprite;
item.flags[0] = record.etcTab;
item.optionCount = CountEquipListOptions(options);
item.grade = 0;
for (int index = 0; index < item.optionCount; ++index) {
reinterpret_cast<EquipListOption*>(item.options)[index] = options[index];
}
}
}
// OFFSET: 0x00D42FB0
// FUNCTION: fn_21831
void CGameMode::ReceiveEquipListPart(unsigned char listType, int count, const unsigned char* data) {
const EquipListRecord* records = reinterpret_cast<const EquipListRecord*>(data);
switch (listType) {
case INVTYPE_STORAGE:
case INVTYPE_GUILD_STORAGE:
for (int i = 0; i < count; ++i) {
const EquipListRecord record = records[i];
if (record.location == 0x8000) {
continue;
}
EquipListOption options[5];
std::memcpy(options, record.options, sizeof(options));
ITEM_INFO item;
FillEquipListItem(item, record, options);
g_session.AddCartItem(item, 0);
}
break;
case INVTYPE_INVENTORY:
for (int i = 0; i < count; ++i) {
const EquipListRecord record = records[i];
EquipListOption options[5];
std::memcpy(options, record.options, sizeof(options));
ITEM_INFO item;
FillEquipListItem(item, record, options);
if (g_session.IsPetEgg(std::atoi(item.itemId.c_str())) && item.damaged) {
g_session.petEggIndex = item.identity[1];
}
if (item.identity[3] == 0) {
g_session.AddInventoryItem(item, 0);
g_session.UpdateInventoryItem(item, 0);
} else {
char equipped = 1;
if (g_session.IsCostumeLocation(item.identity[3])) {
g_session.EquipCostumeItem(item, &equipped);
} else {
g_session.EquipInventoryItem(item, &equipped);
}
}
if (g_session.IsPetEgg(std::atoi(item.itemId.c_str())) && item.damaged) {
const int petEgg = std::atoi(LookupClientItemByIdentity(g_session.m_inventoryItems, g_session.petEggIndex).itemId.c_str());
if (!g_petEvolutionMgr->IsAutoFeeding(petEgg) && g_petAutoFeed == true) {
g_session.SendPetAutoFeedOption(0);
}
if (g_equipmentPropertiesMgr == nullptr) {
g_equipmentPropertiesMgr = new (std::nothrow) EquipmentProperties::CEquipmentPropertiesMgr;
}
const int kind = 0;
const int itemId = std::atoi(item.itemId.c_str());
g_equipmentPropertiesMgr->AddExpansion(kind, itemId, false);
}
}
break;
case INVTYPE_CART:
for (int i = 0; i < count; ++i) {
const EquipListRecord record = records[i];
EquipListOption options[5];
std::memcpy(options, record.options, sizeof(options));
ITEM_INFO item;
FillEquipListItem(item, record, options);
g_session.AddMerchantShopItem(item);
}
break;
}
}
// OFFSET: 0x00D44600
// FUNCTION: fn_21835
void CGameMode::ReceiveInventoryStart(const unsigned char* packet) {
const InventoryStartHeader& header = *reinterpret_cast<const InventoryStartHeader*>(g_gameModePacketBuffer + 2);
const int length = header.length - 5;
const unsigned char listType = header.listType;
if (length > 24) {
return;
}
switch (listType) {
case INVTYPE_STORAGE:
case INVTYPE_GUILD_STORAGE: {
char title[24] = {};
memcpy_s(title, sizeof(title), packet + 5, length);
UIItemStoreWnd* window = static_cast<UIItemStoreWnd*>(g_windowMgr.EnsureWindow(WID_ITEMSTOREWND));
if (window) {
const std::size_t titleLength = std::strlen(title);
if (titleLength != 0) {
window->SetTitle(std::string(title, titleLength));
}
}
break;
}
case INVTYPE_INVENTORY:
g_session.ClearInventory();
g_session.ResetEquipment();
g_session.ResetCostumeItems();
break;
case INVTYPE_CART:
g_session.ClearMerchantShopItems();
break;
}
}
// GLOBAL: gl_25206
unsigned char g_gameModePacketBuffer[0x10000];