rodecomp/Source/Contents/Camera/Camera.h
ragnarok-clanker fdbebbba25 Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
Batch #14947 by ragnarok-clanker: no function's compiled code changes; checked with 596 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/EquipWindowLook.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/Camera/Camera.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Items/ItemInfo.h, Source/Render/SpriteQuad.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/World/WorldResource.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/MiniPartyGrid.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UIWindowMgr.h.
2026-11-08 18:16:10 +00:00

60 lines
1.7 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_CAMERA_CAMERA_H
#define RAGNAROK_SOURCE_CONTENTS_CAMERA_CAMERA_H
#include "Contents/Camera/CameraFrame.h"
#include "Contents/Camera/CameraState.h"
#include "Contents/World/WorldModelView.h"
#include <cstddef>
struct CWorld;
class CSkyBox;
extern float g_cameraDistance;
extern float g_cameraMinDistance;
extern float g_cameraBaseDistance;
extern float g_projectionScale;
extern float g_cameraPitch;
extern float g_indoorCameraPitch;
extern float g_indoorCameraDistance;
extern float g_outdoorCameraPitch;
extern float g_outdoorCameraDistance;
// VTABLE: vt_01610
class CView {
public:
CView();
virtual ~CView();
virtual void Reset();
virtual void OnExitFrame();
virtual void Render();
virtual void Update();
matrix AlternateView(float yaw) const;
void Refresh();
void Apply(CameraState& camera, int& frameLatch);
void Start(int enabled, unsigned duration, float horizontal, float distance, float pitch);
void SetAmplitudes(float horizontal, float distance, float pitch);
/* 0004 */ CameraShake shake;
/* 0020 */ CameraState camera;
/* 0050 */ float backupCurrentTarget[3];
/* 005C */ unsigned char backupCurrentAnglesAndDistance[0xC];
/* 0068 */ float backupDesiredTarget[3];
/* 0074 */ unsigned char backupDesiredAnglesAndDistance[0xC];
/* 0080 */ CameraFrame frame;
/* 00F8 */ WorldViewSpatial spatial;
/* 01B0 */ CWorld* scene;
/* 01B4 */ CSkyBox* skyBox;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(CView, camera) == 0x0020);
static_assert(offsetof(CView, frame) == 0x0080);
static_assert(offsetof(CView, spatial) == 0x00F8);
static_assert(offsetof(CView, scene) == 0x01B0);
static_assert(sizeof(CView) == 0x1B8);
#endif
#endif