rodecomp/Source/Contents/PetStatus.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

335 lines
12 KiB
C++

#include "Client/Session.h"
#include "Script/LuaScript.h"
#include "Contents/CashEmotionMgr.h"
#include <cstring>
// OFFSET: 0x00E0ADC0
// FUNCTION: fn_23806
int CSession::GetPetActionNumber(int hungerLevel, int friendlyLevel, int action) {
int number = this->m_petActionTable[hungerLevel][friendlyLevel][action];
if (number == -1) {
return -1;
}
return number * 10 + 2;
}
// OFFSET: 0x00E0AEB0
// FUNCTION: fn_23808
int CSession::GetPetFriendlyState(int friendly) {
if (friendly <= 100) {
return 0;
}
if (friendly <= 250) {
return 1;
}
if (friendly <= 750) {
return 2;
}
if (friendly <= 900) {
return 3;
}
return 4;
}
// OFFSET: 0x00E0AF00
// FUNCTION: fn_23809
void CSession::GetPetFriendlyStateString(int friendly, char* buffer) {
if (friendly >= 0) {
if (friendly <= 100) {
std::strcpy(buffer, "서먹서먹함");
return;
}
if (friendly <= 250) {
std::strcpy(buffer, "어색함");
return;
}
if (friendly <= 750) {
std::strcpy(buffer, "보통");
return;
}
if (friendly <= 900) {
std::strcpy(buffer, "친함");
return;
}
if (friendly <= 1000) {
std::strcpy(buffer, "절친함");
return;
}
}
std::strcpy(buffer, "저는 모릅니다아아아.");
}
// OFFSET: 0x00E0AFF0
// FUNCTION: fn_23810
int CSession::GetPetHungryState(int hunger) {
if (hunger >= 91 && hunger <= 100) {
return 4;
}
if (hunger >= 76 && hunger <= 90) {
return 3;
}
if (hunger >= 26 && hunger <= 75) {
return 2;
}
if (hunger >= 11 && hunger <= 25) {
return 1;
}
return 0;
}
// OFFSET: 0x00E0B040
// FUNCTION: fn_23811
void CSession::GetPetHungryStateString(int hunger, char* buffer) {
if (hunger >= 0) {
if (hunger <= 10) {
std::strcpy(buffer, "배고픔");
return;
}
if (hunger <= 25) {
std::strcpy(buffer, "출출함");
return;
}
if (hunger <= 75) {
std::strcpy(buffer, "보통");
return;
}
if (hunger <= 90) {
std::strcpy(buffer, "배부름");
return;
}
if (hunger <= 100) {
std::strcpy(buffer, "아주 배부름");
return;
}
}
const char unknown[] = {'\xB8', '\xF4', '\xB6', '\xF3', '\xBF', '\xE4', '.', '\0'};
std::memcpy(buffer, unknown, sizeof(unknown));
}
// OFFSET: 0x00E12830
// FUNCTION: fn_23817
int CSession::GetPetEmotionNumber(int job, int action, int hungerLevel) {
if (g_session.cachedSex != g_session.currentSex) {
g_session.cachedSex = g_session.currentSex;
}
return g_session.cachedSex + ((job * 10 + action) * 10 + hungerLevel) * 10;
}
// OFFSET: 0x00E1DF60
// FUNCTION: fn_23888
int CSession::IsPetEgg(int itemId) const {
return static_cast<unsigned>(itemId - 9001) <= 498;
}
// OFFSET: 0x00E27780
// FUNCTION: fn_23940
bool CSession::IsPetAccessory(int itemId) {
bool isAccessory = false;
if (this->m_hotkeyScript->Call("IsPetAccessory", "d>b", itemId, &isAccessory)) {
return isAccessory;
}
return false;
}
// OFFSET: 0x00E19BB0
// FUNCTION: fn_23847
void CSession::InitPetActionTable() {
const int hng = g_cashEmotionMgr->FindEmotionId("ET_HNG");
const int kik = g_cashEmotionMgr->FindEmotionId("ET_KIK");
const int fret = g_cashEmotionMgr->FindEmotionId("ET_FRET");
const int cry = g_cashEmotionMgr->FindEmotionId("ET_CRY");
const int sweat = g_cashEmotionMgr->GetSpecialEmotion(CashEmotionSpecial::Sweat);
const int scratch = g_cashEmotionMgr->FindEmotionId("ET_SCRATCH");
const int ok = g_cashEmotionMgr->FindEmotionId("ET_OK");
const int aha = g_cashEmotionMgr->FindEmotionId("ET_AHA");
const int smile = g_cashEmotionMgr->FindEmotionId("ET_SMILE");
const int delight = g_cashEmotionMgr->FindEmotionId("ET_DELIGHT");
const int thanks = g_cashEmotionMgr->FindEmotionId("ET_THANKS");
const int profuselySweat = g_cashEmotionMgr->FindEmotionId("ET_PROFUSELY_SWEAT");
const int throb = g_cashEmotionMgr->FindEmotionId("ET_THROB");
const int best = g_cashEmotionMgr->FindEmotionId("ET_BEST");
const int bigthrob = g_cashEmotionMgr->FindEmotionId("ET_BIGTHROB");
const int stareAbout = g_cashEmotionMgr->FindEmotionId("ET_STARE_ABOUT");
const int think = g_cashEmotionMgr->FindEmotionId("ET_THINK");
const int huk = g_cashEmotionMgr->FindEmotionId("ET_HUK");
const int help = g_cashEmotionMgr->FindEmotionId("ET_HELP");
const int chup = g_cashEmotionMgr->GetSpecialEmotion(CashEmotionSpecial::Chup);
g_cashEmotionMgr->FindEmotionId("ET_MONEY");
const int surprise = g_cashEmotionMgr->FindEmotionId("ET_SURPRISE");
this->m_petActionTable[0][0][0] = hng;
this->m_petActionTable[0][0][1] = hng;
this->m_petActionTable[0][0][2] = kik;
this->m_petActionTable[0][0][3] = kik;
this->m_petActionTable[0][0][4] = fret;
this->m_petActionTable[0][0][5] = huk;
this->m_petActionTable[0][1][0] = hng;
this->m_petActionTable[0][1][1] = hng;
this->m_petActionTable[0][1][2] = kik;
this->m_petActionTable[0][1][3] = kik;
this->m_petActionTable[0][1][4] = fret;
this->m_petActionTable[0][1][5] = fret;
this->m_petActionTable[0][1][6] = sweat;
this->m_petActionTable[0][2][0] = scratch;
this->m_petActionTable[0][2][1] = hng;
this->m_petActionTable[0][2][2] = -1;
this->m_petActionTable[0][2][3] = hng;
this->m_petActionTable[0][2][4] = sweat;
this->m_petActionTable[0][2][5] = scratch;
this->m_petActionTable[0][2][6] = think;
this->m_petActionTable[0][3][0] = ok;
this->m_petActionTable[0][3][1] = -1;
this->m_petActionTable[0][3][2] = -1;
this->m_petActionTable[0][3][3] = think;
this->m_petActionTable[0][3][4] = scratch;
this->m_petActionTable[0][3][5] = think;
this->m_petActionTable[0][3][6] = aha;
this->m_petActionTable[0][4][0] = smile;
this->m_petActionTable[0][4][1] = -1;
this->m_petActionTable[0][4][2] = -1;
this->m_petActionTable[0][4][3] = scratch;
this->m_petActionTable[0][4][4] = ok;
this->m_petActionTable[0][4][5] = delight;
this->m_petActionTable[0][4][6] = aha;
this->m_petActionTable[1][0][0] = scratch;
this->m_petActionTable[1][0][1] = hng;
this->m_petActionTable[1][0][2] = kik;
this->m_petActionTable[1][0][3] = kik;
this->m_petActionTable[1][0][4] = hng;
this->m_petActionTable[1][0][5] = hng;
this->m_petActionTable[1][1][0] = scratch;
this->m_petActionTable[1][1][1] = hng;
this->m_petActionTable[1][1][2] = -1;
this->m_petActionTable[1][1][3] = hng;
this->m_petActionTable[1][1][4] = kik;
this->m_petActionTable[1][1][5] = hng;
this->m_petActionTable[1][1][6] = hng;
this->m_petActionTable[1][2][0] = ok;
this->m_petActionTable[1][2][1] = -1;
this->m_petActionTable[1][2][2] = -1;
this->m_petActionTable[1][2][3] = think;
this->m_petActionTable[1][2][4] = scratch;
this->m_petActionTable[1][2][5] = think;
this->m_petActionTable[1][2][6] = aha;
this->m_petActionTable[1][3][0] = smile;
this->m_petActionTable[1][3][1] = -1;
this->m_petActionTable[1][3][2] = -1;
this->m_petActionTable[1][3][3] = scratch;
this->m_petActionTable[1][3][4] = ok;
this->m_petActionTable[1][3][5] = delight;
this->m_petActionTable[1][3][6] = aha;
this->m_petActionTable[1][4][0] = thanks;
this->m_petActionTable[1][4][1] = -1;
this->m_petActionTable[1][4][2] = -1;
this->m_petActionTable[1][4][3] = profuselySweat;
this->m_petActionTable[1][4][4] = throb;
this->m_petActionTable[1][4][5] = delight;
this->m_petActionTable[1][4][6] = best;
this->m_petActionTable[2][0][0] = hng;
this->m_petActionTable[2][0][1] = hng;
this->m_petActionTable[2][0][2] = -1;
this->m_petActionTable[2][0][3] = hng;
this->m_petActionTable[2][0][4] = kik;
this->m_petActionTable[2][0][5] = sweat;
this->m_petActionTable[2][1][0] = scratch;
this->m_petActionTable[2][1][1] = -1;
this->m_petActionTable[2][1][2] = -1;
this->m_petActionTable[2][1][3] = think;
this->m_petActionTable[2][1][4] = think;
this->m_petActionTable[2][1][5] = think;
this->m_petActionTable[2][1][6] = scratch;
this->m_petActionTable[2][2][0] = ok;
this->m_petActionTable[2][2][1] = -1;
this->m_petActionTable[2][2][2] = -1;
this->m_petActionTable[2][2][3] = scratch;
this->m_petActionTable[2][2][4] = ok;
this->m_petActionTable[2][2][5] = delight;
this->m_petActionTable[2][2][6] = aha;
this->m_petActionTable[2][3][0] = smile;
this->m_petActionTable[2][3][1] = -1;
this->m_petActionTable[2][3][2] = -1;
this->m_petActionTable[2][3][3] = profuselySweat;
this->m_petActionTable[2][3][4] = smile;
this->m_petActionTable[2][3][5] = delight;
this->m_petActionTable[2][3][6] = best;
this->m_petActionTable[2][4][0] = thanks;
this->m_petActionTable[2][4][1] = best;
this->m_petActionTable[2][4][2] = -1;
this->m_petActionTable[2][4][3] = huk;
this->m_petActionTable[2][4][4] = bigthrob;
this->m_petActionTable[2][4][5] = ok;
this->m_petActionTable[2][4][6] = best;
this->m_petActionTable[3][0][0] = hng;
this->m_petActionTable[3][0][1] = -1;
this->m_petActionTable[3][0][2] = -1;
this->m_petActionTable[3][0][3] = think;
this->m_petActionTable[3][0][4] = think;
this->m_petActionTable[3][0][5] = think;
this->m_petActionTable[3][1][0] = hng;
this->m_petActionTable[3][1][1] = -1;
this->m_petActionTable[3][1][2] = -1;
this->m_petActionTable[3][1][3] = scratch;
this->m_petActionTable[3][1][4] = scratch;
this->m_petActionTable[3][1][5] = scratch;
this->m_petActionTable[3][1][6] = think;
this->m_petActionTable[3][2][0] = scratch;
this->m_petActionTable[3][2][1] = -1;
this->m_petActionTable[3][2][2] = -1;
this->m_petActionTable[3][2][3] = profuselySweat;
this->m_petActionTable[3][2][4] = best;
this->m_petActionTable[3][2][5] = delight;
this->m_petActionTable[3][2][6] = aha;
this->m_petActionTable[3][3][0] = ok;
this->m_petActionTable[3][3][1] = best;
this->m_petActionTable[3][3][2] = profuselySweat;
this->m_petActionTable[3][3][3] = huk;
this->m_petActionTable[3][3][4] = throb;
this->m_petActionTable[3][3][5] = ok;
this->m_petActionTable[3][3][6] = best;
this->m_petActionTable[3][4][0] = smile;
this->m_petActionTable[3][4][1] = best;
this->m_petActionTable[3][4][2] = help;
this->m_petActionTable[3][4][3] = cry;
this->m_petActionTable[3][4][4] = chup;
this->m_petActionTable[3][4][5] = stareAbout;
this->m_petActionTable[3][4][6] = smile;
this->m_petActionTable[4][0][0] = huk;
this->m_petActionTable[4][0][1] = -1;
this->m_petActionTable[4][0][2] = -1;
this->m_petActionTable[4][0][3] = scratch;
this->m_petActionTable[4][0][4] = scratch;
this->m_petActionTable[4][0][5] = scratch;
this->m_petActionTable[4][1][0] = hng;
this->m_petActionTable[4][1][1] = -1;
this->m_petActionTable[4][1][2] = -1;
this->m_petActionTable[4][1][3] = profuselySweat;
this->m_petActionTable[4][1][4] = scratch;
this->m_petActionTable[4][1][5] = surprise;
this->m_petActionTable[4][1][6] = surprise;
this->m_petActionTable[4][2][0] = hng;
this->m_petActionTable[4][2][1] = best;
this->m_petActionTable[4][2][2] = profuselySweat;
this->m_petActionTable[4][2][3] = huk;
this->m_petActionTable[4][2][4] = smile;
this->m_petActionTable[4][2][5] = ok;
this->m_petActionTable[4][2][6] = best;
this->m_petActionTable[4][3][0] = scratch;
this->m_petActionTable[4][3][1] = best;
this->m_petActionTable[4][3][2] = help;
this->m_petActionTable[4][3][3] = cry;
this->m_petActionTable[4][3][4] = throb;
this->m_petActionTable[4][3][5] = smile;
this->m_petActionTable[4][3][6] = smile;
this->m_petActionTable[4][4][0] = scratch;
this->m_petActionTable[4][4][1] = best;
this->m_petActionTable[4][4][2] = help;
this->m_petActionTable[4][4][3] = cry;
this->m_petActionTable[4][4][4] = chup;
this->m_petActionTable[4][4][5] = smile;
this->m_petActionTable[4][4][6] = chup;
}