rodecomp/Source/Contents/WorldView/WorldViewData.h
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

173 lines
5.6 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_WORLDVIEW_WORLDVIEWDATA_H
#define RAGNAROK_SOURCE_CONTENTS_WORLDVIEW_WORLDVIEWDATA_H
#include <cstddef>
#include <cstdint>
#include <list>
#include <string>
#include <vector>
class CTexture;
class LuaScript;
struct WorldViewArea {
/* 0000 */ int left;
/* 0004 */ int top;
/* 0008 */ int right;
/* 000C */ int bottom;
/* 0010 */ int areaFlags;
};
class CWorldViewField {
public:
CWorldViewField(WorldViewArea area, const char* name, const char* unknown2, const char* unknown3);
/* 0000 */ int left = 0;
/* 0004 */ int top = 0;
/* 0008 */ int right = 0;
/* 000C */ int bottom = 0;
/* 0010 */ int areaFlags = 0;
/* 0014 */ std::string name;
/* 002C */ std::string fieldName;
/* 0044 */ std::string description;
};
class CWorldViewMap {
public:
// INLINED
~CWorldViewMap() {
for (std::vector<CWorldViewField*>::iterator it = this->fields.begin(); it != this->fields.end(); ++it) {
delete *it;
}
this->fields.clear();
}
CWorldViewField* FindField(const char* name);
/* 0000 */ std::string name;
/* 0018 */ std::string displayName;
/* 0030 */ int id = 0;
/* 0034 */ int left = 0;
/* 0038 */ int top = 0;
/* 003C */ int right = 0;
/* 0040 */ int bottom = 0;
/* 0044 */ int areaFlags = 0;
/* 0048 */ std::vector<CWorldViewField*> fields;
};
class CWorldViewWorld {
public:
CWorldViewWorld(const char* name, const char* imageName);
~CWorldViewWorld();
void AddField(int mapId, const char* name, CWorldViewField* field);
bool LoadTexture();
CWorldViewField* FieldAt(unsigned int& mapIndex, int x, int y);
CWorldViewField* FindField(unsigned int& mapIndex, const char* name);
CWorldViewField* FindField(const char* name);
CWorldViewMap* FindMap(int id);
CWorldViewMap* MapAt(unsigned int& mapIndex, int x, int y);
void Draw(int unused, int x, int y, int width, int height);
/* 0000 */ std::string name;
/* 0018 */ std::string imageName;
/* 0030 */ CTexture* texture = nullptr;
/* 0034 */ std::vector<CWorldViewMap*> maps;
};
struct WorldViewRecord {
/* 0000 */ int worldIndex;
/* 0004 */ int mapIndex;
/* 0008 */ int level;
/* 000C */ int screenLeft = 0;
/* 0010 */ int screenTop = 0;
/* 0014 */ int screenRight = 0;
/* 0018 */ int screenBottom = 0;
/* 001C */ int unknown_001C = 0;
/* 0020 */ std::string name;
/* 0038 */ int left = 0;
/* 003C */ int top = 0;
/* 0040 */ int right = 0;
/* 0044 */ int bottom = 0;
/* 0048 */ int areaFlags = 0;
/* 004C */ std::list<std::string> relatedNames;
};
class CWorldViewMgr {
public:
CWorldViewMgr();
void Load(LuaScript& script);
bool ScaleToScreen();
void LoadTextures();
unsigned int FindWorld(int mapId);
void ResetSelection();
bool SelectField(const char* name);
void Draw(int unused, int x, int y, int width, int height);
bool AddMark(const char* name);
void ClearMarks();
WorldViewRecord* MarkAt(unsigned int index, bool currentWorldOnly);
int* MarkAreaAt(unsigned int index, bool currentWorldOnly);
int MarkCount();
int SelectCurrentWorld();
bool AddLevel(const char* name, int level);
void ClearLevels();
int* LevelAreaAt(int& kind, unsigned int index, bool currentWorldOnly);
int LevelCount();
CWorldViewWorld* CurrentWorld();
/* 0000 */ std::vector<WorldViewRecord> marks;
/* 000C */ std::vector<WorldViewRecord> levels;
/* 0018 */ WorldViewRecord selection;
/* 006C */ int currentWorld;
/* 0070 */ int screenScale;
/* 0074 */ std::vector<CWorldViewWorld*> worlds;
/* 0080 */ std::uint32_t dungeonColor;
/* 0084 */ std::uint32_t dungeonOverlayColor;
/* 0088 */ std::uint32_t dungeonFontColor;
/* 008C */ std::uint32_t dungeonFontOutline;
/* 0090 */ int dungeonFontSize[4];
/* 00A0 */ std::uint32_t dungeonSelectColor;
/* 00A4 */ std::uint32_t dungeonSelectTextColor;
/* 00A8 */ std::uint32_t mobColor;
/* 00AC */ std::uint32_t mobOutline;
/* 00B0 */ int mobFont[4];
/* 00C0 */ std::uint32_t mobLevelColor;
/* 00C4 */ std::uint32_t mobLevelOutline;
/* 00C8 */ int mobLevelFont[4];
/* 00D8 */ std::uint32_t boxLineColor;
/* 00DC */ std::uint32_t searchColors[16];
/* 011C */ std::string searchImages[16];
/* 029C */ std::uint32_t runColor;
/* 02A0 */ std::uint32_t runFontColor;
/* 02A4 */ std::uint32_t runFontOutline;
/* 02A8 */ int runFont[4];
/* 02B8 */ std::uint32_t selectBoxColor;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(WorldViewRecord) == 0x54);
static_assert(offsetof(WorldViewRecord, name) == 0x20);
static_assert(offsetof(WorldViewRecord, left) == 0x38);
static_assert(offsetof(WorldViewRecord, relatedNames) == 0x4C);
static_assert(offsetof(CWorldViewMgr, selection) == 0x18);
static_assert(offsetof(CWorldViewMgr, currentWorld) == 0x6C);
static_assert(offsetof(CWorldViewMgr, worlds) == 0x74);
static_assert(offsetof(CWorldViewMgr, dungeonFontSize) == 0x90);
static_assert(offsetof(CWorldViewMgr, boxLineColor) == 0xD8);
static_assert(offsetof(CWorldViewMgr, searchImages) == 0x11C);
static_assert(offsetof(CWorldViewMgr, runColor) == 0x29C);
static_assert(offsetof(CWorldViewMgr, selectBoxColor) == 0x2B8);
static_assert(sizeof(WorldViewArea) == 0x14);
static_assert(sizeof(CWorldViewField) == 0x5C);
static_assert(offsetof(CWorldViewField, name) == 0x14);
static_assert(offsetof(CWorldViewField, description) == 0x44);
static_assert(sizeof(CWorldViewMap) == 0x54);
static_assert(offsetof(CWorldViewMap, id) == 0x30);
static_assert(offsetof(CWorldViewMap, fields) == 0x48);
static_assert(sizeof(CWorldViewWorld) == 0x40);
static_assert(offsetof(CWorldViewWorld, texture) == 0x30);
static_assert(offsetof(CWorldViewWorld, maps) == 0x34);
#endif
#endif