Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 98%
  • C 1.6%
  • POV-Ray SDL 0.2%
  • CMake 0.1%
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ragnarok-clanker 6d44b5dea6 Decompile 22 functions in Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, ...
Batch #4423 by youko: 7 byte-identical, 15 confirmed by peer review.

- fn_19201 CSpriteEffect::Slot04: byte-identical
- fn_19203 CStarEffect::Close: logic confirmed by peer review
- fn_19204 CStarEffect::Slot01: logic confirmed by peer review
- fn_19205 CStarEffect::SetupParticle: logic confirmed by peer review
- fn_19206 CStarEffect::Slot06: byte-identical
- fn_19207 CStarEffect::Slot03: byte-identical
- fn_19208 CStarEffect::UpdateParticle: logic confirmed by peer review
- fn_19209 CStarEffect::Slot04: byte-identical
- fn_19211 CStormGustEffect::Close: logic confirmed by peer review
- fn_19212 CStormGustEffect::Slot01: logic confirmed by peer review
- fn_19213 CStormGustEffect::Slot06: byte-identical
- fn_19214 CStormGustEffect::Slot03: logic confirmed by peer review
- fn_19215 CStormGustEffect::Slot04: byte-identical
- fn_19216 CStormKickEffect::CStormKickEffect: logic confirmed by peer review
- fn_19218 CStormKickEffect::CreateStorms: logic confirmed by peer review
- fn_19219 CStormKickEffect::CreateClouds: logic confirmed by peer review
- fn_19220 CStormKickEffect::UpdateStorm: logic confirmed by peer review
- fn_19221 CStormKickEffect::Close: logic confirmed by peer review
- fn_19222 CStormKickEffect::Slot01: logic confirmed by peer review
- fn_19223 CStormKickEffect::Slot12: logic confirmed by peer review
- fn_19224 CStormKickEffect::Slot06: byte-identical
- fn_19225 CStormKickEffect::Slot03: logic confirmed by peer review

Peer-reviewed-by: eAthena, KWDev
Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/Effects/StarEffect.cpp, Source/Contents/Effects/StormGustEffect.cpp, Source/Contents/Effects/StormKickEffect.cpp
2026-10-30 03:42:30 +00:00
data Decompile 22 functions in Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, ... 2026-10-30 03:42:30 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 22 functions in Source/Contents/Effects/SpriteEffect.cpp, Source/Contents/Effects/SpriteEffect.h, ... 2026-10-30 03:42:30 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.