Batch #1066 by ragnarok-clanker: no function's compiled code changes; checked with 70 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Effects/AttachedEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectParticle.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Emblems/GuildEmblemReqBundle.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/Hotkeys/HotkeyInfo.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/InstantVar.h.
23 lines
463 B
C++
23 lines
463 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_INSTANTVAR_H
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#define RAGNAROK_SOURCE_CONTENTS_INSTANTVAR_H
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#include <cstdint>
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#include <map>
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class CInstantVar {
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public:
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CInstantVar() = default;
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virtual ~CInstantVar();
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void Set(int key, std::int64_t value);
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std::int64_t Get(int key) const;
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void Clear();
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private:
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/* 0004 */ std::map<int, std::int64_t> m_values;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CInstantVar) == 12);
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#endif
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#endif
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