rodecomp/Source/UI/Window
ragnarok-clanker 48f0d2ebbe Decompile fn_17244 (UIWindowMgr::SaveReplayWindows)
Batch #17458 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_17244 UIWindowMgr::SaveReplayWindows: logic confirmed by peer review

Peer-reviewed-by: Yommy, cremane, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 23:15:42 +00:00
..
FrameFocus.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
FrameSkin.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
FrameSkin.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
FrameTextCache.cpp Decompile fn_11892 (FrameTextHash::operator()) 2026-11-04 20:03:25 +00:00
FrameTextCache.h
InputFocus.cpp Decompile fn_17261 (UIWindowMgr::SetPressedWindowRoot) 2026-11-10 12:19:07 +00:00
InputFocus.h Maintenance: [forced, user-approved] Remove fabricated UIEditContext scalar fields and InputFocus wrapper (family C1-C4). focus -> UI 2026-11-02 20:47:58 +00:00
UIBasicCtrl.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
UIBasicCtrl.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
UIBitmapTab.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
UIBitmapTab.h Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
UIControl.cpp Decompile 2 functions in Source/UI/Window/UIControl.cpp 2026-11-11 21:46:48 +00:00
UIControl.h Decompile 18 functions in Source/UI/Window/UIControl.h, Source/UI/Window/UIControl.cpp, ... 2026-11-11 13:29:14 +00:00
UIEnums.h Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr 2026-11-08 13:56:42 +00:00
UIFrameWnd.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
UIFrameWnd.h Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
UIPadding.h Maintenance: [forced, user-approved] Family F2a (first half of UIWindowContext removal; coordinator-approved bridge split because F2 2026-11-03 00:23:34 +00:00
UIRegisterMgr.cpp Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids 2026-11-06 16:30:12 +00:00
UIRegisterMgr.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
UIResizer.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
UIResizer.h Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
UITab.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
UITab.h Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
UIWindow.cpp Decompile 6 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindow.cpp, ... 2026-11-11 22:07:32 +00:00
UIWindow.h Decompile 6 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindow.cpp, ... 2026-11-11 22:07:32 +00:00
UIWindowFactory.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
UIWindowFactory.h Decompile 2 functions in Source/UI/MiniPartyManager.cpp, Source/UI/Window/UIWindowFactory.cpp, ... 2026-10-31 15:12:59 +00:00
UIWindowMgr.cpp Decompile fn_17244 (UIWindowMgr::SaveReplayWindows) 2026-11-11 23:15:42 +00:00
UIWindowMgr.h Decompile fn_17211 (UIWindowMgr::AddMessageBox) 2026-11-10 22:16:00 +00:00
UIWindowMgr.inl Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
WindowAncestry.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
WindowBackground.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
WindowBorder.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
WindowBorder.h
WindowDialogs.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
WindowFrameUpdate.cpp Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
WindowId.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
WindowLowerBorder.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
WindowManagerWindows.h Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por 2026-11-02 14:09:20 +00:00
WindowMgrState.cpp Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e 2026-11-11 20:19:09 +00:00
WindowMouseHit.cpp Decompile fn_04314 (UIReputeWnd::Paint) 2026-11-11 13:04:28 +00:00
WindowNotifications.h
WindowOrdering.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
WindowOverlay.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
WindowPolicy.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
WindowPolicy.h
WindowRegistration.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
WindowRetirement.cpp Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
WindowSprite.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
WindowTitlebar.cpp Decompile 10 functions in Source/UI/GameSettings/UIHotKeyWnd.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, ... 2026-11-11 12:05:23 +00:00