rodecomp/Source/Contents/Actors/RenderObjectState.h
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

131 lines
4.5 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_RENDEROBJECTSTATE_H
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_RENDEROBJECTSTATE_H
#include "Contents/InstantVar.h"
#include "Utility/Math/Vector3d.h"
#include <cstddef>
#include <cstdint>
#include <string>
class ResourceMgr;
class CSprRes;
class CActRes;
struct RenderObjectState {
RenderObjectState();
~RenderObjectState();
void Reset();
RenderObjectState(const RenderObjectState&) = delete;
RenderObjectState& operator=(const RenderObjectState&) = delete;
/* 0010 */ vector3d position;
/* 001C */ std::string name;
/* 0034 */ int animation;
/* 0038 */ int previousAnimation;
/* 003C */ int curMotion;
/* 0040 */ std::uint32_t lastSoundAnimation;
/* 0044 */ std::uint32_t lastSoundMotion;
/* 0048 */ std::uint32_t bodyPalette;
/* 004C */ float angle;
/* 0050 */ float scale;
/* 0054 */ float shadowScale;
/* 0058 */ float speed;
/* 005C */ float distanceScale;
/* 0060 */ float motionFinishThreshold;
/* 0064 */ float motionSpeedScale;
/* 0068 */ float motionSpeed;
/* 006C */ std::uint32_t motionType;
/* 0070 */ std::uint32_t state;
/* 0074 */ std::uint32_t previousState;
/* 0078 */ std::uint32_t spriteOffsetX;
/* 007C */ std::uint32_t spriteAngle;
/* 0080 */ std::uint32_t depthLayer;
/* 0084 */ std::uint32_t overrideColor;
/* 0088 */ std::uint32_t started;
/* 008C */ std::uint32_t motionStartTime;
/* 0090 */ std::uint32_t savedTintColor;
/* 0094 */ std::uint32_t targetTintColor;
/* 0098 */ std::uint32_t color;
/* 009C */ bool isLieOnGround;
/* 009D */ bool isMotionFinished;
/* 009E */ bool isMotionFreezed;
/* 009F */ bool isSingleColor;
/* 00A0 */ unsigned char visible;
/* 00A1 */ unsigned char enabled;
/* 00A2 */ unsigned char flatDepth;
/* 00A3 */ unsigned char colorLocked;
union {
/* 00A4 */ std::uint16_t visibilityState;
/* 00A4 */ unsigned char visibilityOptions[2];
};
/* 00A6 */ unsigned char unknown_00A6[2];
/* 00A8 */ std::uint32_t isCharacter;
/* 00AC */ int screenX;
/* 00B0 */ int screenY;
/* 00B4 */ unsigned char useGroundLighting;
/* 00B5 */ unsigned char sequenceAnimation;
/* 00B6 */ unsigned char sequenceFrame;
/* 00B7 */ unsigned char sequenceAnimations[5];
/* 00BC */ unsigned char sequenceFrames[5];
/* 00C1 */ unsigned char sequenceLast;
/* 00C2 */ unsigned char sequenceInterval;
/* 00C3 */ unsigned char sequenceFinishAnimation;
/* 00C4 */ unsigned char sequenceFinishFrame;
/* 00C5 */ unsigned char sequenceIndex;
/* 00C6 */ unsigned char unknown_00C6[2];
/* 00C8 */ std::uint32_t frameSequenceActive;
/* 00CC */ int sequenceLoop;
/* 00D0 */ int sequenceTimed;
/* 00D4 */ int sequenceFinished;
/* 00D8 */ std::uint32_t animationSequenceActive;
/* 00DC */ std::uint32_t timedSequenceActive;
/* 00E0 */ std::uint32_t sequenceTick;
/* 00E4 */ std::uint32_t sequenceDeadline;
/* 00E8 */ std::uint32_t flags;
union {
/* 00EC */ std::uint32_t effectPhaseState;
/* 00EC */ unsigned char effectPhaseBytes[4];
};
union {
/* 00F0 */ std::uint16_t pulsePhaseState;
/* 00F0 */ unsigned char pulsePhases[2];
};
/* 00F2 */ unsigned char outlineAlpha;
/* 00F3 */ unsigned char unknown_00F3;
/* 00F4 */ short effectPhase;
/* 00F6 */ unsigned char tintPhase;
/* 00F7 */ unsigned char unknown_00F7;
/* 00F8 */ short hoverAngle;
/* 00FA */ unsigned char hoverHeight;
/* 00FB */ unsigned char unknown_00FB;
union {
/* 00FC */ std::uint32_t fontSequenceState;
/* 00FC */ unsigned char fontSequenceBytes[4];
};
/* 0100 */ unsigned char unknown_0100;
/* 0101 */ unsigned char unknown_0101[3];
/* 0104 */ CSprRes* sprite;
/* 0108 */ CActRes* action;
/* 010C */ std::uint32_t spriteJob;
/* 0110 */ std::uint32_t accountId;
/* 0114 */ unsigned char specialMotionLocked;
/* 0115 */ unsigned char unknown_0115[3];
/* 0118 */ CInstantVar instant;
/* 0124 */ std::uint32_t blendFlags;
/* 0128 */ std::uint32_t hoverOffsetLow;
/* 012C */ std::uint32_t hoverOffsetHigh;
/* 0130 */ unsigned char unknown_0130[8];
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(RenderObjectState) == 296);
static_assert(offsetof(RenderObjectState, sequenceAnimation) == 0xA5);
static_assert(offsetof(RenderObjectState, sequenceAnimations) == 0xA7);
static_assert(offsetof(RenderObjectState, sequenceFrames) == 0xAC);
static_assert(offsetof(RenderObjectState, sequenceFinishAnimation) == 0xB3);
static_assert(offsetof(RenderObjectState, sequenceLoop) == 0xBC);
static_assert(offsetof(RenderObjectState, sequenceDeadline) == 0xD4);
#endif
#endif