rodecomp/Source/Network/Packets/SkillUpdatePacket.cpp
ragnarok-clanker 9cbb5257ed Maintenance: Resubmission of 15183 over main 662db5ca. PacketId: switch to the official packet names (names.txt, 1689 entries). 194 e
Batch #15189 by ragnarok-clanker: no function's compiled code changes; checked with 58 compiled unit(s), including every includer of Source/Network/Packets/PacketId.h, Source/Network/Packets/ShortcutPacket.h.
2026-11-09 12:56:29 +00:00

122 lines
3.7 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "UI/Window/UIEnums.h"
#include "Network/Packets/PacketId.h"
#include "Client/Session.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include <cstring>
namespace {
// INLINED
template <class T> T Read(const unsigned char* bytes) {
T value;
std::memcpy(&value, bytes, sizeof(value));
return value;
}
}
// OFFSET: 0x00D42AA0
// FUNCTION: fn_21829
void CGameMode::ApplySkillUpdatePacket(const void* packet) {
*reinterpret_cast<int*>(&this->equipmentRequestState[0x0C]) = 0;
const auto* bytes = static_cast<const unsigned char*>(packet);
const auto opcode = Read<std::uint16_t>(bytes);
const auto id = Read<std::uint16_t>(bytes + 2);
CSkillInfo value;
switch (opcode) {
case ID_ZC_SKILLINFO_UPDATE:
value = g_session.m_skillBundle.Lookup(id);
break;
case ID_ZC_HOSKILLINFO_UPDATE:
value = g_session.LookupHomunSkill(id);
break;
case ID_ZC_MER_SKILLINFO_UPDATE:
value = g_session.LookupMercSkill(id);
break;
}
value.id = id;
value.level = Read<std::int16_t>(bytes + 4);
value.spCost = static_cast<std::int32_t>(Read<std::int16_t>(bytes + 6));
value.upgradable = bytes[10];
value.range = static_cast<std::int32_t>(Read<std::int16_t>(bytes + 8));
value.apCost = value.UseApAmount(*g_session.m_hotkeyScript, value.level);
g_session.m_skillBundle.ApplyLevelChange(value);
switch (opcode) {
case ID_ZC_SKILLINFO_UPDATE:
g_session.UpdateSkill(value, 1, 0);
break;
case ID_ZC_HOSKILLINFO_UPDATE:
g_session.UpdateHomunSkill(value, 1);
break;
case ID_ZC_MER_SKILLINFO_UPDATE:
g_session.UpdateMercSkill(value, 1);
break;
}
}
// OFFSET: 0x00D06AF0
// FUNCTION: fn_21577
void CGameMode::ReceiveLearnedSkill(
std::uint16_t id, std::int16_t level, int type, std::uint8_t upgradable, std::int16_t spCost, std::int16_t range, std::int16_t unknown0030
) {
CSkillInfo value;
value.type = type;
value.id = id;
value.level = level;
value.upgradable = upgradable;
value.name = value.IdName(*g_session.m_hotkeyScript);
value.spCost = spCost;
value.range = range;
value.learnedLevel = unknown0030;
value.apCost = value.UseApAmount(*g_session.m_hotkeyScript, level);
g_session.m_skillBundle.RecordLevelChange(value);
if (value.id == 336) {
g_session.adoptionSkillAvailable = 1;
}
g_session.UpdateSkill(value, 1, 0);
}
// OFFSET: 0x00D2B5C0
// FUNCTION: fn_45442
void CGameMode::ApplyAdditionalSkillPacket(const void* packet) {
*reinterpret_cast<int*>(&this->equipmentRequestState[0x0C]) = 0;
g_session.m_additionalSkills.clear();
const auto* bytes = static_cast<const unsigned char*>(packet);
const auto length = static_cast<std::uint32_t>(static_cast<int>(Read<std::int16_t>(bytes + 2)) - 6);
const std::uint32_t count = length / 37;
const unsigned char* record = bytes + 6;
for (std::uint32_t index = 0; index < count; ++index, record += 37) {
CSkillInfo value;
value.level = Read<std::int16_t>(record + 6);
value.id = Read<std::uint16_t>(record);
value.spCost = static_cast<std::int32_t>(Read<std::int16_t>(record + 8));
value.type = Read<std::uint32_t>(record + 2);
value.upgradable = record[36];
value.name = value.IdName(*g_session.m_hotkeyScript);
value.apCost = value.UseApAmount(*g_session.m_hotkeyScript, value.level);
if (value.id - 10000u <= 19u) {
g_session.UpdateAdditionalSkill(value, 1);
}
}
g_session.m_guildSkillPoint = Read<std::int16_t>(bytes + 4);
g_session.InvalidateWindowFrames();
if (g_windowMgr.guildSkillWnd) {
g_windowMgr.guildSkillWnd->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
}
if (g_windowMgr.shortCutWnd) {
g_windowMgr.shortCutWnd->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
}
}