Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.5%
- C 2.1%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #3703 by eAthena: 0 byte-identical, 19 confirmed by peer review. - fn_17938 FreeEmbedFont: logic confirmed by peer review - fn_17939 InitEmbedFont: logic confirmed by peer review - fn_17940 LoadEmbedFont: logic confirmed by peer review - fn_17941 SetEmbedFontRootUrl: logic confirmed by peer review - fn_17942 CEmbedFont::Load: logic confirmed by peer review - fn_17943 ReadEmbedFontStream: logic confirmed by peer review - fn_17945 ToWideString: logic confirmed by peer review - fn_17951 CChampionMonsterMgr::AddItem: logic confirmed by peer review - fn_17952 CChampionMonsterMgr::Create: logic confirmed by peer review - fn_17953 CChampionMonsterMgr::Destroy: logic confirmed by peer review - fn_17956 FormatChampionMessage: logic confirmed by peer review - fn_17958 CChampionMonsterMgr::GetValue: logic confirmed by peer review - fn_17959 CChampionMonsterMgr::IsChampion: logic confirmed by peer review - fn_17960 CChampionMonsterMgr::LuaAddItem: logic confirmed by peer review - fn_17961 CChampionMonsterMgr::LuaAddEffect: logic confirmed by peer review - fn_18003 TownInfo::TownInfo: logic confirmed by peer review - fn_18004 TownInfo::TownInfo: logic confirmed by peer review - fn_18008 CTownInfoMgr::Create: logic confirmed by peer review - fn_18009 CTownInfoMgr::Destroy: logic confirmed by peer review Peer-reviewed-by: alisonrag, Lumen, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Render/Text/EmbedFont.cpp, Source/Contents/ChampionMonsterMgr.cpp, Source/Contents/TownInfoMgr.cpp |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.