rodecomp/Source/UI/Guild/UIGuildWnd.cpp
ragnarok-clanker 9dec76358c Decompile 11 functions in Source/UI/Guild/UIGuildWnd.cpp, Source/UI/Guild/UIGuildWnd.h, ...
Batch #3406 by eAthena: 11 byte-identical, 0 confirmed by peer review.

- fn_13073 UIGuildLeaveReasonDescWnd::Paint: byte-identical
- fn_13082 UICreateGuildWnd::Slot25: byte-identical
- fn_13094 UICreateGuildWnd::Slot31: byte-identical
- fn_13097 UICreateGuildWnd::Slot27: byte-identical
- fn_13108 UIGuildMemberManageWnd::Slot33: byte-identical
- fn_13109 UIGuildSkillWnd::Slot33: byte-identical
- fn_13044 UIGuildBanishedMemberWnd::Tab: byte-identical
- fn_13045 UIGuildInfoManageWnd::Tab: byte-identical
- fn_13046 UIGuildMemberManageWnd::Tab: byte-identical
- fn_13049 UIGuildSkillWnd::Tab: byte-identical
- fn_13050 UIGuildTotalInfoWnd::Tab: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/UI/Guild/UIGuildWnd.cpp, Source/UI/Guild/UIGuildHelperWnd.cpp, Source/UI/Guild/UIAgitWnd.cpp
2026-10-29 21:49:18 +00:00

71 lines
1.1 KiB
C++

#include "UI/Guild/UIGuildWnd.h"
#include "Resource/ResourceMgr.h"
#include "Resource/SkinPalette.h"
#include "UI/Buttons/UIButton.h"
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x00957D30
// FUNCTION: fn_13044
int UIGuildBanishedMemberWnd::Tab() {
return 4;
}
// OFFSET: 0x00957D40
// FUNCTION: fn_13045
int UIGuildInfoManageWnd::Tab() {
return 0;
}
// OFFSET: 0x00957D50
// FUNCTION: fn_13046
int UIGuildMemberManageWnd::Tab() {
return 1;
}
// OFFSET: 0x00957D80
// FUNCTION: fn_13049
int UIGuildSkillWnd::Tab() {
return 3;
}
// OFFSET: 0x00957D90
// FUNCTION: fn_13050
int UIGuildTotalInfoWnd::Tab() {
return 6;
}
// OFFSET: 0x0095F860
// OFFSET: 0x00960020
// OFFSET: 0x0095FE10
// OFFSET: 0x009602E0
// OFFSET: 0x00960330
// OFFSET: 0x009603C0
// OFFSET: 0x00960620
// FUNCTION: fn_13108
void UIGuildMemberManageWnd::Slot33(int, int) {
this->SendMsg(nullptr, 49, 0, 0, 0, 0);
}
// OFFSET: 0x00960640
// FUNCTION: fn_13109
void UIGuildSkillWnd::Slot33(int, int) {
this->SendMsg(nullptr, 49, 0, 0, 0, 0);
}
// OFFSET: 0x00960960
// OFFSET: 0x009609B0
// OFFSET: 0x00960A00
// OFFSET: 0x00960A50
// OFFSET: 0x00960AA0