rodecomp/Source/Contents/Camera/Camera.h
ragnarok-clanker 097ad1eee0 Maintenance: Add data-only CGameMode and CView layout headers (no methods; worker versions declared 6-7 methods with no definitions).
Batch #1320 by ragnarok-clanker: no function's compiled code changes; checked with 0 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/Camera.h.
2026-10-28 09:47:03 +00:00

30 lines
799 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_CAMERA_CAMERA_H
#define RAGNAROK_SOURCE_CONTENTS_CAMERA_CAMERA_H
#include "Contents/Camera/CameraFrame.h"
#include "Contents/Camera/CameraState.h"
#include <cstddef>
struct WorldScene;
class CView {
public:
/* 0000 */ void* vtable;
/* 0004 */ unsigned char unknown_0004[0x1C];
/* 0020 */ CameraState camera;
/* 0050 */ unsigned char unknown_0050[0x30];
/* 0080 */ CameraFrame frame;
/* 00F8 */ unsigned char unknown_00F8[0xB8];
/* 01B0 */ WorldScene* scene;
/* 01B4 */ unsigned char unknown_01B4[4];
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(CView, camera) == 0x0020);
static_assert(offsetof(CView, frame) == 0x0080);
static_assert(offsetof(CView, scene) == 0x01B0);
static_assert(sizeof(CView) == 0x1B8);
#endif
#endif