rodecomp/Source/UI/Chat/ChatSuggestions.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

207 lines
5.9 KiB
C++

#include "UI/Chat/ChatSuggestions.h"
#include "UI/Window/InputFocus.h"
#include "UI/Edit/ItemTagRetirement.h"
#include "UI/Edit/UIEditCtrl.h"
#include "UI/Window/UIWindow.h"
#include "UI/Layout/WindowCoordinates.h"
#include "UI/Window/WindowManagerWindows.h"
// OFFSET: 0x0091E7E0
// FUNCTION: fn_12628
bool ChatSuggestions::Visible() const {
return this->window && this->window->geometry.visible != 0;
}
// OFFSET: 0x0093D270
// FUNCTION: fn_12767
void ChatSuggestions::Show(std::uint8_t visible) {
UIWindow* child = this->window;
if (!child) {
return;
}
child->Show(visible);
if (visible != 0) {
this->chat.RemoveChild(child, 0);
if (!this->chat.FindUid(child->Uid())) {
this->chat.AddChild(child);
}
}
}
// OFFSET: 0x00933980
// FUNCTION: fn_12732
void ChatInputLayout::Apply() {
if (this->open != 0) {
const int base = this->chat.geometry.height - this->inputHeight;
(*this->children[0])->Move(6, base + 4);
(*this->children[1])->Move(110, base + 4);
UIWindow* child = *this->children[2];
child->Move(3, this->chat.geometry.height - child->geometry.height);
(*this->children[3])->Move(97, base + 3);
(*this->children[4])->Move(586, base + 7);
(*this->children[5])->Move(572, base + 7);
} else {
for (UIWindow** child : this->children) {
(*child)->Move(-100, -100);
}
}
this->chat.Invalidate();
}
// OFFSET: 0x009337F0
// FUNCTION: fn_12730
void ChatHeaderLayout::Apply() {
if (this->enabled == 0 && this->mode != 0) {
(*this->buttons[0])->Move(-100, -100);
(*this->buttons[1])->Move(-100, -100);
(*this->buttons[2])->Move(-100, -100);
UIWindow* button = *this->buttons[3];
button->Move(this->width - button->geometry.width - 2, 4);
return;
}
if (this->mode == 0) {
for (UIWindow** button : this->buttons) {
(*button)->Move(-100, -100);
}
return;
}
UIWindow* button = *this->buttons[0];
int x = this->width - button->geometry.width - 2;
button->Move(x, 4);
for (unsigned index = 1; index < this->buttons.size(); ++index) {
button = *this->buttons[index];
x -= (button->geometry.width + 2);
button->Move(x, 4);
}
}
// OFFSET: 0x0093D2C0
// FUNCTION: fn_12768
void ChatRowLayout::Resize(int count) {
if (this->popup26) {
this->windows.CloseWindow(26);
}
UIWindow& chat = this->input.chat;
if (this->capture == &chat) {
return;
}
const int rowCount = count > 15 ? 0 : count < 0 ? 15 : count;
chat.geometry.unknown_0030 = static_cast<unsigned>(rowCount);
chat.Invalidate();
const int previousHeight = chat.geometry.height;
const int height = rowCount == 0 ? this->input.inputHeight : this->input.inputHeight + (rowCount + 3) * 14 + this->headerHeight;
chat.Resize(chat.geometry.width, height);
chat.Move(chat.geometry.x, chat.geometry.y - height + previousHeight);
if (rowCount != 0) {
for (std::size_t index = 0; index < this->rows.size(); ++index) {
UIWindow* row = this->rows[index];
row->Resize(chat.geometry.width - 8, height - this->headerHeight - this->input.inputHeight - 4);
this->rows[index]->Invalidate();
row = this->rows[index];
if (index == static_cast<unsigned>(this->selected)) {
row->Move(5, this->headerHeight + 2);
} else {
row->Move(-100 - chat.geometry.width, -100);
}
}
chat.Invalidate();
} else {
for (std::size_t index = 0; index < this->rows.size(); ++index) {
this->rows[index]->Move(-100 - chat.geometry.width, -100);
}
}
(*this->input.children[0])->Move(6, chat.geometry.height - this->input.inputHeight + 4);
(*this->input.children[1])->Move(110, chat.geometry.height - this->input.inputHeight + 4);
UIWindow* child = *this->input.children[2];
child->Move(3, chat.geometry.height - child->geometry.height);
if (rowCount != 0) {
(*this->header.buttons[2])->Move(this->headerCellWidth * 2 + 4, 4);
(*this->header.buttons[3])->Move(this->headerCellWidth * 2 + 19, 4);
this->headerChild->Move(3, 0);
} else {
(*this->header.buttons[2])->Move(-100, -100);
(*this->header.buttons[3])->Move(-100, -100);
this->headerChild->Move(-100, -100);
}
const int base = chat.geometry.height - this->input.inputHeight;
const int firstY = base + 3;
const int lastY = base + 7;
(*this->input.children[3])->Move(97, firstY);
(*this->input.children[4])->Move(586, lastY);
(*this->input.children[5])->Move(572, lastY);
if (this->suggestions) {
UIWindow* edit = *this->input.children[1];
this->suggestions->Move(edit->geometry.x, edit->geometry.y - this->suggestions->geometry.height);
}
this->header.Apply();
this->input.Apply();
}
// OFFSET: 0x00916170
// FUNCTION: fn_12582
void ChatInputFocus::Toggle() {
if (this->open != 0 && this->alternate != 0) {
if (*this->secondary->Text() == '\0') {
this->open = 0;
this->layout.Apply();
SetPressedWindowRoot(this->pressedRoot, nullptr);
}
} else {
this->open = 1;
this->layout.Apply();
this->focus.Set(this->primary);
this->primary->SetText("");
if (this->alternate == 0) {
this->rows.Resize(static_cast<int>(this->layout.chat.geometry.unknown_0030));
}
SetPressedWindowRoot(this->pressedRoot, this->primary);
}
if (this->tags) {
this->tags->Clear();
}
}
// INLINED
void ChatInputFocus::DismissOutside(ChatSuggestions& suggestions, UIWindow* companion, int button, int x, int y) {
if (button != 1 || !suggestions.Visible()) {
return;
}
int left;
int top;
int right;
int bottom;
WindowScreenBounds(suggestions.window, left, top, right, bottom);
const bool outside = x < left || x > right || y < top || y > bottom;
WindowScreenBounds(companion, left, top, right, bottom);
const bool outsideCompanion = x < left || x > right || y < top || y > bottom;
if (outside && outsideCompanion) {
suggestions.Show(0);
if (this->secondary) {
this->secondary->SetText("");
}
this->Toggle();
}
}