Batch #1396 by Yommy: 0 byte-identical, 5 confirmed by peer review. - fn_12098 UIWindow::DrawTitleBar: logic confirmed by peer review - fn_12099 UIWindow::DrawTitleBarAt: logic confirmed by peer review - fn_12085 UIWindow::DrawPanelBackground: logic confirmed by peer review - fn_12086 UIWindow::DrawPanelBackgroundAt: logic confirmed by peer review - fn_12088 UIWindow::DrawButtonBar: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/UI/WindowTitlebar.cpp, Source/UI/WindowBackground.cpp
146 lines
5.1 KiB
C++
146 lines
5.1 KiB
C++
#include "Render/DeviceContext/DeviceContext.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/WindowBorder.h"
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#include <algorithm>
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#include <cstdio>
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namespace {}
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// OFFSET: 0x00A7C060
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// FUNCTION: fn_16942
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void DrawRoundedBorder(UIWindow& window, int x, int y, int width, int height, std::uint32_t color) {
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window.FillRegion((x + 3), y, (width - 6), 1, color);
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window.FillRegion((x + 3), ((y + height) - 1), (width - 6), 1, color);
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window.FillRegion(x, (y + 3), 1, (height - 6), color);
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window.FillRegion(((x + width) - 1), (y + 3), 1, (height - 6), color);
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window.FillRegion((x + 1), (y + 1), 2, 1, color);
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window.FillRegion((x + 1), ((y + height) - 2), 2, 1, color);
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window.FillRegion(((x + width) - 3), (y + 1), 2, 1, color);
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window.FillRegion(((x + width) - 3), ((y + height) - 2), 2, 1, color);
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window.FillRegion((x + 1), (y + 2), 1, 1, color);
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window.FillRegion((x + 1), ((y + height) - 3), 1, 1, color);
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window.FillRegion(((x + width) - 2), (y + 2), 1, 1, color);
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window.FillRegion(((x + width) - 2), ((y + height) - 3), 1, 1, color);
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}
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// OFFSET: 0x00A7BC30
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// FUNCTION: fn_16937
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void DrawRectangleBorder(UIWindow& window, int x, int y, int width, int height, std::uint32_t color) {
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const int left = std::max(x, 0);
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const int top = std::max(y, 0);
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const int right = (x + width);
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const int bottom = (y + height);
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RECT rectangle{left, top, std::min(window.geometry.width, right), std::min(window.geometry.height, (y + 1))};
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window.geometry.surface->Fill(&rectangle, color);
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rectangle = {left, top, std::min(window.geometry.width, (x + 1)), std::min(window.geometry.height, bottom)};
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window.geometry.surface->Fill(&rectangle, color);
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rectangle = {std::max((right - 1), 0), top, std::min(window.geometry.width, right), std::min(window.geometry.height, bottom)};
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window.geometry.surface->Fill(&rectangle, color);
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rectangle = {left, std::max((bottom - 1), 0), std::min(window.geometry.width, right), std::min(window.geometry.height, bottom)};
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window.geometry.surface->Fill(&rectangle, color);
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}
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// OFFSET: 0x00A7C3E0
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// FUNCTION: fn_16943
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void DrawFilledRoundedBorder(UIWindow& window, int x, int y, int width, int height, std::uint32_t color) {
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const RECT rectangle{
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std::max((x + 1), 0), std::max((y + 1), 0), std::min(window.geometry.width, ((x + 1) + (width - 2))),
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std::min(window.geometry.height, ((y + 1) + (height - 2)))
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};
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window.geometry.surface->Fill(&rectangle, color);
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DrawRoundedBorder(window, x, y, width, height, color);
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}
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// OFFSET: 0x00A7C4E0
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// FUNCTION: fn_16946
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void FillTriangle(UIWindow& window, int x0, int y0, int x1, int y1, int x2, int y2, std::uint32_t color) {
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HDC dc;
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POINT points[3] = {{x0, y0}, {x1, y1}, {x2, y2}};
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if (window.geometry.surface->GetDC(&dc)) {
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HRGN region = CreatePolygonRgn(points, 3, WINDING);
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HBRUSH brush = CreateSolidBrush(color);
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FillRgn(dc, region, brush);
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DeleteObject(region);
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DeleteObject(brush);
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window.geometry.surface->ReleaseDC(dc);
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}
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}
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// OFFSET: 0x008D0920
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// FUNCTION: fn_12088
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int UIWindow::DrawButtonBar(TextureNames& names, int style, int width, int rows) {
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if (width == 0) {
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width = this->geometry.width;
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}
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int leftWidth = 0;
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int rightWidth = 0;
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int barHeight = 0;
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char buffer[260];
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const char* name;
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if (style) {
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std::sprintf(buffer, "유저인터페이스\\basic_interface\\btnbar_left%d.bmp", style);
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name = buffer;
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} else {
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name = "유저인터페이스\\basic_interface\\btnbar_left.bmp";
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}
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auto* left = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve(name)));
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if (left) {
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leftWidth = left->image.width;
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barHeight = left->image.height;
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for (int row = 1; row <= rows; ++row) {
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this->DrawBitmap(0, this->geometry.height - row * barHeight, &left->image, false);
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}
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}
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if (style) {
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std::sprintf(buffer, "유저인터페이스\\basic_interface\\btnbar_right%d.bmp", style);
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name = buffer;
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} else {
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name = "유저인터페이스\\basic_interface\\btnbar_right.bmp";
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}
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auto* right = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve(name)));
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if (right) {
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rightWidth = right->image.width;
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for (int row = 1; row <= rows; ++row) {
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this->DrawBitmap(width - rightWidth, this->geometry.height - row * barHeight, &right->image, false);
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}
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}
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if (style) {
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std::sprintf(buffer, "유저인터페이스\\basic_interface\\btnbar_mid%d.bmp", style);
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name = buffer;
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} else {
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name = "유저인터페이스\\basic_interface\\btnbar_mid.bmp";
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}
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auto* middle = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(names.Resolve(name)));
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if (!middle) {
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return 0;
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}
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const int extent = width - rightWidth - leftWidth;
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const int count = extent / middle->image.width + (extent % middle->image.width != 0);
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for (int row = 1; row <= rows; ++row) {
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for (int column = 0; column < count; ++column) {
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this->DrawBitmap(leftWidth + column * middle->image.width, this->geometry.height - row * barHeight, &middle->image, false);
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}
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}
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return middle->image.height;
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}
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