Batch #10382 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_21112 CGameActor::SendMsg: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, gordaoprogramas, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_TEXT_UIBALLOONTEXT_H
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#define RAGNAROK_SOURCE_UI_TEXT_UIBALLOONTEXT_H
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#include "UI/Window/UIWindow.h"
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#include <string>
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#include <vector>
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class FontCache;
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struct TextLocale;
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class UIBalloonText : public UIWindow {
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friend class UIBalloonOpenBtn;
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friend class UIHotKeyWnd;
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friend class CGameActor;
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friend class CGameMode;
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friend class UIBookWnd;
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friend class UISelCharForUServerWnd;
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public:
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UIBalloonText();
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~UIBalloonText() override;
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bool CanHitTest() override;
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void Slot19() override;
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void Paint() override;
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void SetText(const char* text, int width);
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void WrapText(const char* text, int width);
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void FitText();
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void SetFontHeight(int height);
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protected:
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/* 007C */ unsigned char unknown_007C;
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/* 0080 */ int m_fontHeight;
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/* 0084 */ std::vector<std::string> m_lines;
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/* 0090 */ std::uint32_t m_textColor;
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/* 0094 */ std::uint32_t m_outlineColor;
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/* 0098 */ std::uint16_t unknown_0098;
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/* 009A */ std::uint16_t m_fontMode;
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/* 009C */ unsigned char m_richText;
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};
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extern int g_nameBalloonFontHeight;
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(UIBalloonText) == 0xA0);
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#endif
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#endif
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