rodecomp/Source
ragnarok-clanker 708c261512 Decompile 6 functions in Source/Contents/Actors/Player.cpp
Batch #11776 by Yommy: 6 byte-identical, 0 confirmed by peer review.

- fn_22627 CPc::Slot26: byte-identical (already on main)
- fn_22629 CPc::Slot27: byte-identical (already on main)
- fn_22631 CPc::Slot25: byte-identical (already on main)
- fn_22638 CPc::Slot22: byte-identical (already on main)
- fn_22641 CPc::LoadEquipSprite: byte-identical
- fn_22645 CPc::Slot28: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-11-05 03:46:34 +00:00
..
Archive Confirm fn_18108 (CMemMapPakFile::~CMemMapPakFile) 2026-11-05 03:15:21 +00:00
Client Confirm fn_23791 (CSession::GetMonsterTalkText) 2026-11-05 03:40:35 +00:00
Contents Decompile 6 functions in Source/Contents/Actors/Player.cpp 2026-11-05 03:46:34 +00:00
File Confirm fn_01124 (CFile::~CFile) 2026-11-05 03:45:28 +00:00
Interface Decompile 27 functions in Source/Interface/BoolStubs.cpp 2026-10-30 01:48:15 +00:00
Network Decompile 2 functions in Source/Network/Packets/PacketLengths.cpp 2026-11-05 03:42:59 +00:00
Render Decompile 3 functions in Source/Render/BlendColor.cpp, Source/Render/BlendColor.h, ... 2026-11-05 03:41:18 +00:00
Resource Decompile 2 functions in Source/Resource/World/WorldResource.cpp, Source/Resource/World/WorldResource.h 2026-11-05 03:42:16 +00:00
Script Decompile fn_20939 (TreeSubMap::Clear) 2026-11-05 03:46:03 +00:00
Security Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
UI Decompile 2 functions in Source/UI/Edit/UIEditCtrl.cpp 2026-11-05 03:43:17 +00:00
Utility Decompile fn_13833 (WrapRichText) 2026-11-05 03:36:50 +00:00
ActorPickNode.cpp Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
ActorPickNode.h Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-31 14:31:13 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-10-31 12:07:19 +00:00
LexiconTrie.cpp Decompile fn_45446 (LexiconSerializer::Insert) 2026-10-30 05:28:09 +00:00