Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.8%
  • C 1.9%
  • POV-Ray SDL 0.2%
  • Python 0.1%
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ragnarok-clanker 70f3e7568d Decompile fn_12511 (UIChangeNameWnd::UIChangeNameWnd)
Batch #7745 by secret: 0 byte-identical, 1 confirmed by peer review.

- fn_12511 UIChangeNameWnd::UIChangeNameWnd: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 11:33:11 +00:00
data Decompile 2 functions in Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, ... 2026-10-31 08:27:18 +00:00
scripts/workspace
Source Decompile fn_12511 (UIChangeNameWnd::UIChangeNameWnd) 2026-10-31 11:33:11 +00:00
ThirdParty
.clang-format
.clangd
.gitattributes
.gitignore
AGENTS.md
CMakeLists.txt
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.