rodecomp/Source/Client/Mode/ActiveGameMode.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
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2026-10-25 07:42:41 +00:00

19 lines
355 B
C++

#ifndef RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H
#define RAGNAROK_SOURCE_CLIENT_MODE_ACTIVEGAMEMODE_H
class CGameMode;
struct CWorld {
unsigned char unknown_0000[4];
CGameMode* gameMode;
unsigned char unknown_0008[0x50];
int state;
CGameMode* ActiveGameMode();
};
// STATIC: 0x013495b8
// GLOBAL: gl_24475
extern CWorld g_world;
#endif