Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
25 lines
783 B
C++
25 lines
783 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_RENDEROBJECT_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_RENDEROBJECT_H
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#include "Contents/Actors/GameObject.h"
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#include "Contents/Actors/RenderObjectState.h"
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class CRenderObject : public CGameObject {
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public:
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CRenderObject(ResourceMgr& resources, JobNames& names);
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~CRenderObject() override;
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bool Update() override;
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void SendObjectMessage(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m) override;
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virtual void SetScreenBounds(const float* bounds, float x, float y);
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virtual void SetScreenPosition(float x, float y);
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RenderObjectState render;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CRenderObject) == 0x138);
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#endif
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#endif
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