Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
#include "Contents/Skills/PlayerSkillBundle.h"
|
|
#include "Contents/Skills/SkillTreeScript.h"
|
|
|
|
extern "C" {
|
|
#include <lauxlib.h>
|
|
}
|
|
|
|
#include <cstdint>
|
|
|
|
namespace {
|
|
CPlayerSkillBundle& Bundle(lua_State* state) {
|
|
return *static_cast<CPlayerSkillBundle*>(lua_touserdata(state, lua_upvalueindex(1)));
|
|
}
|
|
|
|
// OFFSET: 0x00AFEE00
|
|
// FUNCTION: fn_18349
|
|
int AddSkill(lua_State* state) {
|
|
const double group = luaL_checknumber(state, 1);
|
|
const double id = luaL_checknumber(state, 2);
|
|
const char* name = luaL_checkstring(state, 3);
|
|
const int position = static_cast<int>(luaL_checknumber(state, 4));
|
|
const int value = static_cast<int>(luaL_checknumber(state, 5));
|
|
const double last = luaL_checknumber(state, 6);
|
|
|
|
if (*name && position != -1 && value != -1) {
|
|
CSkillInfo skill(0);
|
|
skill.available = 1;
|
|
skill.name = name;
|
|
skill.unknown_0024 = position;
|
|
skill.unknown_0028 = value;
|
|
skill.id = static_cast<std::uint32_t>(static_cast<int>(id));
|
|
skill.level = 0;
|
|
skill.unknown_0014 = 0;
|
|
skill.unknown_0018 = 0;
|
|
skill.unknown_001C = 0;
|
|
skill.unknown_0034 = 0;
|
|
skill.unknown_002C = static_cast<int>(last);
|
|
Bundle(state).AddGrouped(static_cast<int>(group), skill);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// OFFSET: 0x00AFED50
|
|
// FUNCTION: fn_18348
|
|
int AddNeededSkill(lua_State* state) {
|
|
const int id = static_cast<int>(luaL_checknumber(state, 1));
|
|
const int needed = static_cast<int>(luaL_checknumber(state, 2));
|
|
const int level = static_cast<int>(luaL_checknumber(state, 3));
|
|
|
|
if (id != -1 && needed != -1 && level != -1) {
|
|
CSkillInfo* skill = Bundle(state).FindGrouped(static_cast<std::uint32_t>(id));
|
|
if (skill && skill->available) {
|
|
skill->entries.push_back({static_cast<std::uint32_t>(needed), static_cast<std::uint32_t>(level)});
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
void RegisterSkillTreeCallbacks(lua_State* state, CPlayerSkillBundle& bundle) {
|
|
lua_pushlightuserdata(state, &bundle);
|
|
lua_pushcclosure(state, AddSkill, 1);
|
|
lua_setglobal(state, "c_AddSkillList");
|
|
|
|
lua_pushlightuserdata(state, &bundle);
|
|
lua_pushcclosure(state, AddNeededSkill, 1);
|
|
lua_setglobal(state, "c_AddNeedSkillList");
|
|
}
|