rodecomp/Source/Contents/World/WorldRayQuery.h
ragnarok-clanker 7a697a7e52 Decompile fn_17650 (WorldRayQuery::WorldRayQuery)
Batch #8258 by Toshiro: 0 byte-identical, 1 confirmed by peer review.

- fn_17650 WorldRayQuery::WorldRayQuery: logic confirmed by peer review

Peer-reviewed-by: eAthena, System4z
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 15:43:37 +00:00

28 lines
792 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDRAYQUERY_H
#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDRAYQUERY_H
#include <cstddef>
#include <list>
struct WorldSpatialTree;
struct WorldRayQuery {
/* 0000 */ std::list<WorldSpatialTree*> nodes;
/* 0008 */ float origin[3];
/* 0014 */ float direction[3];
/* 0020 */ float limit;
WorldRayQuery();
bool Intersects(const float* bounds) const;
void Collect(const float* ray, WorldSpatialTree* root);
void CollectNode(WorldSpatialTree* node, int depth);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(WorldRayQuery) == 36);
static_assert(offsetof(WorldRayQuery, origin) == 0x0008);
static_assert(offsetof(WorldRayQuery, direction) == 0x0014);
static_assert(offsetof(WorldRayQuery, limit) == 0x0020);
#endif
#endif