Batch #13940 by SapitoSucio: 3 byte-identical, 0 confirmed by peer review. - fn_02100 DepthAlpha: byte-identical - fn_02072 CRenderer::SubmitAuxiliaryPrimitive: byte-identical - fn_02262 LightmappedPrimitive::ApplyAuxiliaryDepthAlpha: byte-identical Merged automatically: every function is byte-identical to the original.
11 lines
240 B
C++
11 lines
240 B
C++
#ifndef RAGNAROK_SOURCE_RENDER_PRIMITIVES_DEPTHALPHA_H
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#define RAGNAROK_SOURCE_RENDER_PRIMITIVES_DEPTHALPHA_H
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#include <cstdint>
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struct RenderCommand;
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struct LightmappedPrimitive;
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std::uint32_t DepthAlpha(float reciprocalDepth);
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#endif
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