Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
193 lines
6.9 KiB
C++
193 lines
6.9 KiB
C++
#include "Contents/Ground/GroundGeometry.h"
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#include "Contents/Ground/GroundRendering.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/Renderer.h"
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#include "Render/TextureQuad.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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#include "Resource/World/TerrainResource.h"
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#include "Utility/Math/ScalarConversion.h"
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// OFFSET: 0x00AC0A90
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// FUNCTION: fn_17569
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bool GroundGeometry::CellRectangle(const C3dAttr& terrain, int column, int row, float* vertices) const {
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if (column < 0 || (column >> 1) >= this->width || row < 0 || (row >> 1) >= this->height) {
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return false;
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}
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const int cellColumn = column >> 1;
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const int cellRow = row >> 1;
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vertices[1] = 0.0f;
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vertices[0] = static_cast<float>(cellColumn - this->width / 2) * this->cellSize;
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vertices[2] = static_cast<float>(cellRow - this->height / 2) * this->cellSize;
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vertices[4] = 0.0f;
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vertices[3] = static_cast<float>(cellColumn - this->width / 2 + 1) * this->cellSize;
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vertices[5] = static_cast<float>(cellRow - this->height / 2) * this->cellSize;
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vertices[7] = 0.0f;
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vertices[6] = static_cast<float>(cellColumn - this->width / 2) * this->cellSize;
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vertices[8] = static_cast<float>(cellRow - this->height / 2 + 1) * this->cellSize;
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vertices[10] = 0.0f;
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vertices[9] = static_cast<float>(cellColumn - this->width / 2 + 1) * this->cellSize;
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vertices[11] = static_cast<float>(cellRow - this->height / 2 + 1) * this->cellSize;
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const TerrainHeightCell* cell = terrain.CellAt(column, row);
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if (!cell) {
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return false;
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}
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for (unsigned corner = 0; corner < 4; ++corner) {
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vertices[corner * 3 + 1] = cell->heights[corner];
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}
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return true;
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}
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namespace {
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// INLINED
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__forceinline void DrawDecal(
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const GroundGeometry& ground, const C3dAttr& terrain, const float* matrix, int column, int row, std::uint32_t color, CTexture& texture, const float* uv,
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float bias
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) {
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float vertices[4][3];
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for (auto& vertex : vertices) {
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vertex[0] = 0.0f;
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vertex[1] = 0.0f;
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vertex[2] = 0.0f;
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}
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if (!ground.CellRectangle(terrain, column, row, vertices[0])) {
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return;
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}
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for (auto& vertex : vertices) {
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if (column & 1) {
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if (vertices[1][0] > vertex[0]) {
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vertex[0] = (vertices[1][0] - vertex[0]) * 0.5f + vertex[0];
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}
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} else if (vertex[0] > vertices[0][0]) {
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vertex[0] = vertex[0] - (vertex[0] - vertices[0][0]) * 0.5f;
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}
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if (row & 1) {
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if (vertices[2][2] > vertex[2]) {
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vertex[2] = (vertices[2][2] - vertex[2]) * 0.5f + vertex[2];
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}
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} else if (vertex[2] > vertices[0][2]) {
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vertex[2] = vertex[2] - (vertex[2] - vertices[0][2]) * 0.5f;
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}
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}
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RenderPrimitive* primitive = g_renderer->primitives.Acquire();
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for (unsigned corner = 0; corner < 4; ++corner) {
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g_renderer->viewport.Project(vertices[corner], matrix, primitive->vertices[corner]);
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primitive->vertices[corner].z = primitive->vertices[corner].z - bias;
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}
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const float scaleU = static_cast<float>(texture.Width()) / static_cast<float>(texture.TextureWidth());
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const float scaleV = static_cast<float>(texture.Height()) / static_cast<float>(texture.TextureHeight());
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for (unsigned corner = 0; corner < 4; ++corner) {
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primitive->vertices[corner].u = scaleU * uv[corner * 2];
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primitive->vertices[corner].v = scaleV * uv[corner * 2 + 1];
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}
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primitive->sourceBlend = 5;
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primitive->destinationBlend = 6;
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primitive->texture = &texture;
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for (unsigned corner = 0; corner < 4; ++corner) {
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primitive->vertices[corner].diffuse = color;
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}
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g_renderer->queues.Submit(primitive, 1, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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}
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}
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// OFFSET: 0x00AC3380
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// FUNCTION: fn_17602
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void GroundGeometry::DrawCellDecal(
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const float* matrix, int column, int row, std::uint32_t color, CTexture& texture, const float* uv
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) const {
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DrawDecal(*this, *this->terrain, matrix, column, row, color, texture, uv, 0.10003052f);
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}
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// OFFSET: 0x00AC1710
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// FUNCTION: fn_17588
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void GroundBase::DrawGrid(const float*, int, int, std::uint32_t) const {
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}
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// OFFSET: 0x00AC1720
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// FUNCTION: fn_17589
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__declspec(noinline) void GroundGeometry::DrawGridDecal(
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const float* matrix, int column, int row, std::uint32_t color, CTexture& texture, const float* uv
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) const {
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DrawDecal(*this, *this->terrain, matrix, column, row, color, texture, uv, 3.0517578e-05f);
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}
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// OFFSET: 0x00AC16D0
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// FUNCTION: fn_17587
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void GroundGeometry::DrawGrid(
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const float* matrix, int column, int row, std::uint32_t color
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) const {
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CTexture* texture = g_texMgr.Load("grid.tga", 0, false, true, false);
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// STATIC: 0x01347EB0
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// GLOBAL: gl_25477
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static const float uv[8] = {0, 0, 1, 0, 0, 1, 1, 1};
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this->DrawGridDecal(matrix, column, row, color, *texture, uv);
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}
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// OFFSET: 0x00AC3600
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// FUNCTION: fn_17603
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void GroundBase::DrawCellDecal(const float*, int, int, std::uint32_t, CTexture&, const float*) const {
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}
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// OFFSET: 0x00AC3610
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// FUNCTION: fn_17604
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void GroundGeometry::DrawTerrainOverlay(
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const float* matrix, int column, int row, std::uint32_t color, CTexture* texture
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) const {
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const int cellColumn = static_cast<int>(static_cast<float>(column) * 0.5f);
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const int cellRow = static_cast<int>(static_cast<float>(row) * 0.5f);
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const int halfWidth = static_cast<int>(static_cast<float>(this->width) * 0.5f);
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const int halfHeight = static_cast<int>(static_cast<float>(this->height) * 0.5f);
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const float halfSize = this->cellSize * 0.5f;
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const float margin = halfSize * 0.5f;
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if (column < 0 || cellColumn >= this->width || row < 0 || cellRow >= this->height) {
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return;
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}
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const TerrainHeightCell* cell = this->terrain->CellAt(column, row);
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if (!cell) {
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return;
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}
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const float x = static_cast<float>(cellColumn - halfWidth) * this->cellSize + ((column & 1) ? halfSize : 0.0f);
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const float z = static_cast<float>(cellRow - halfHeight) * this->cellSize + ((row & 1) ? halfSize : 0.0f);
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const float left = x - margin;
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const float right = (x + halfSize) + margin;
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const float top = z - margin;
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const float bottom = (z + halfSize) + margin;
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const float vertices[4][3] = {
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{left, cell->heights[0], top}, {right, cell->heights[1], top}, {left, cell->heights[2], bottom}, {right, cell->heights[3], bottom}
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};
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RenderPrimitive* primitive = g_renderer->primitives.Acquire();
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for (unsigned corner = 0; corner < 4; ++corner) {
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g_renderer->viewport.Project(vertices[corner], matrix, primitive->vertices[corner]);
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primitive->vertices[corner].u = static_cast<float>(corner & 1);
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primitive->vertices[corner].v = static_cast<float>(corner >> 1);
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primitive->vertices[corner].diffuse = color;
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}
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primitive->sourceBlend = 5;
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primitive->destinationBlend = 6;
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primitive->texture = texture;
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g_renderer->queues.Submit(primitive, 1, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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}
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